Author Topic: Help with weird clipping issues  (Read 1464 times)

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Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
Help with weird clipping issues
Alright, one of the most important 158th models, a great floating station in the sky, is having some severe issues.

The station features 2 fly-in hangars, large grand hangars that have about 20-25 meters worth of height.  4 landing strips are textured onto the top.  Clipping issues seem to have floor polys from the top hangar clipping through the landing strips on the very top.  A similar case with the main hangar has polys from the lower hangar clipping through its flooring.  Finally, the lower hangar has polys from the hab module (the model is divided into 3 modules with the hangars in the top and hab below them) clipping through it's flooring.

I've run into this before with other fly-in hangars, but those were all largely unstable models to begin with and were more gineau pigs for my experiments in TS than anything else.  This model as far as I can tell is stable and solid.

The second issue has to do with the sun shining bright and clear, straight through the wall of the hangar.  The polys are in place, the sun just shines right through.

Input is greatly appreciated, as are suggestions on how to fix these things.  I'll have screenshots of the clipping up tomorrow afternoon, but until then, all I have for you is the beautiful picture of the sun disregarding the bounds of the hangar wall.

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Help with weird clipping issues
I have heard people complaining about that sun issue before as well. I'm not sure, but I think it is caused by the polygon being too large or something like that.

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
Help with weird clipping issues
not sure about the sun prob, but that clipping prob look like you may have the hangar to small. when you fly in between two fairly close together walls but paralell to them, you fairly often see other parts of the model showing through momentarily. (or at least i do-my graphics card is hardly top of the range ;) )
my suggestion would be to try and  make the hangers larger in height so the player doesn't have to be that close to the roof and floor. but if that doesn't work, i can't really help.
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Help with weird clipping issues
It could be that your polys are too big but this reminds me of a problem I once had when I converted the model using PCS.
 If you did use PCS try converting the model using cob2pof or cob2fs2 and see if that solves your problem.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
Help with weird clipping issues
faces parallel (or with similar angle) and very close often have clipping probs and sometimes there can be probs with the converter, switch between cobfs2 and pcs (depending on what you are using) and cross fingers
except for that, if model is triangulized and with not intercepting polys there isn't much i can think about, is the model splitted in subobjects?

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Help with weird clipping issues
FS is riddled with clipping errors. Many's the time I can approach an Arcadia and see the turrets on the other side, or have a beam cannon go behind a ship, when it should be in front.

  

Offline vyper

  • 210
  • The Sexy Scotsman
Help with weird clipping issues
No clipping help here but... THATS NO MOON in the background!
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14