Author Topic: if I convert a POF to a COB with Kazan's PCS...  (Read 1791 times)

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Offline delta_7890

  • Your Node Is Mine
  • 28
if I convert a POF to a COB with Kazan's PCS...
...will it keep turrets glued and keep textures in place?  I'm thinking of reworking a Hecate by adding more weaponry (similar to what Thunder did to his own personal Orion), but only want to do this if I can keep everything else intact.  I really don't feel like regluing lights and turrets and redoing textures and such.  why?  because I'm lazy  
~Delta

 
if I convert a POF to a COB with Kazan's PCS...
I don't know about the textures, but I'm quite sure I read in another topic that you do have to reglue all the turrets...

I also seem to remember something about screwing up model heiarchies...

You'll just have to search around, I'm sure it was in this forum though.
I told you that It would be done by November, well, mostly anyway...

I'm working on something new... shhhhh, it's a seceret.

 

Offline Jabu

  • One of our many cases
  • 29
if I convert a POF to a COB with Kazan's PCS...
Nonono. It converts all hierarchies intact. The old POF2COB is the one that screwed everything up.

PCS does everything correctly. Well, almost everything, but that's not a big concern.

  
if I convert a POF to a COB with Kazan's PCS...
yep, it keeps hierachy and textures (well it looks for bmp equivalent for truespace of course...so you need to make sure theyre there)

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