Author Topic: Model list I have (and Formats)  (Read 1760 times)

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Model list I have (and Formats)
Due to a request for a "Model Dump" including the Sulacco, I will now list all the models I have and format they are in. Listed By Format:

(3DMax):
 
   Some Vorlon Ship
   A Narn Cruiser
   A MadCat
   A Sattelite
   A Shadowhawk
   2 sets of Drop maps
   Asteroid
   Comet

(3DS):

   Gunboat
   Enterprise 1701a & d
   Space 1999 Eagle
   A-10 WartHog
   Alien APC
   AT-AT (x2)
   Cobra Helicopter
   Clipper
   Cruiser (naval)
   Atlas Mech
   B1 Bomber
   Dropship (x2) Sulacco I think?
   B2 Bomber
   earth6
   Falcon
   f111
   f117
   Hover thingy
   Jupiter (x2)
   mars
   Meteor
   mk9hawk (cool)
   Neptune
   Pluto
   Oscar Sub
   Saratoga(x2)
   Shuttle1
   SR71
   Star Destroyer
   Stealth  thingy
   Tie Bomber
   USS something
   Veritech (X2)
   2 unknowns cause I don't have Deep Explorer anymore...

( DFx):

    Ent 1701d

(Prj):

   2 neat spaceships


(vrml):

  2 veritechs


(Light Wave):

   Getter 1 (old version, sucks but better than nothing, i need this! At least until I can find Getter G!!!)
   ST marquis fighter
   Klingon BOP
   Uss Khitomer
   Valkire
   Voyager2
   Proton
   Mech Marauder
   Moon
   Shuttle3
   CNV-301
   defiant2
   DS9
   EagleConversion
   ep104
   frigate
   5 or 6 unknowns...

(COBS):

   ST Akira
   ENT 1701e
   Borg Sphere
   Son'a Ship (insurrection)
   Rexa (Insurrection)
   Republic Gunship (episode II)
   ST Prometheus TimeShip (Cool)
   Another Akira Class
   2 unknowns


I am sure I have 5 or 6 more floating around somewhere but that's basicly it. If anyone wants these I have 3 requests...
(1) An email address (not full) to send them to, and
(2) Try to get them workin in game and
(3) Send them back to me finished or make them publicly available!!!


As for textures: if you don't do them fine just make generic names like (ie: Xanthus model -  Xant01, Xant02, Xant03) that way we can make custom ones later and they wont conflict with other custom names, or existing VP ones. I had this problem with the Robotech Mod (no biggie) Now EVERY Orion in the game looks like the SDF-1...
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 
Getting a little better at textues and now I present The IDAF Vandal. Rescued from Lar's Model Dump and textured. I could only add 1 set of primaries and secondaries so far but HEY I'm learning here!! Also couldn't figure out subsystems... BUT IT WORKS in game and ready to kick some but! (Shielded too!). Yohoo (no big deal I know but a major step for me...)

[edit] It's been a couple hours and I figured out how to get a second set of primaries on BUT secondaries elude me still...
I figured out subsystems (Horay!) but can't add thrusters I think cause there is no submodel? The texture stayed in game??? Clueless.. Give up for tonight... sleep. Got enterprise working from wolf.. SSm's re-enabled, ships bulging, table shakey at 187 entries. weaps pushihg it too. Been a productive holiday.

[re-edit]  OK! I figured out how to add second secondary bank.. went nuts and gave it 3 guns and 3 missiles.. Yeah of course it didn't work, sure had me fooled though. I was gonna try for four missile banks but decided to test first.. No joy went back to 2 and 2... Why is that? Anyway mastered subsystems (added comm, nav, engine 1&2, weapons,sensors)... Still no idea about exhaust...
« Last Edit: November 30, 2002, 07:15:26 am by 622 »
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 

Offline Black Wolf

  • Twisted Infinities
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  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Model list I have (and Formats)
Hey - that's pretty nice. Looks like a medium bomber of some kind - Very Zeus lik... Good Work :yes:
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline gevatter Lars

  • Another wingnut
  • 213
    • http://gevatter_lars.tripod.com/
Model list I have (and Formats)
If you mean the Vandal its one of my old creations...never knowed that Star Dragon has it...well must be in the pack I have released some time ago...

The textures are looking quite intresting, would you mind to post a different view of the model so we can see it a little bit better.
« Last Edit: November 30, 2002, 10:09:28 am by 551 »
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 
Hours later another attempt Lars... This time I call it "The Worm" cause it is suppose to be ALIVE!... I thought I was making a fighter, turned out to be a cap ship (go figure)... anyway I used Deep E. to make the cob register that it will have textures. Then used PCS to rename them. Then I made subsystems, ect.. BUT I can't make a thruster? Or a working turrent? Does there need to be a submodel? Can't you have the model fire like a fighter without being a fighter? Anyway here's a in game shot...

It looks better in game. ANy advice help, appreciated. Am not big on reading a lot, I learn more by messing around :drevil:  I learned a LOT this week...

Hey IP Andrews!!!!!!! I'm ready to try the BaseStar now if it needs to be textured???

[Almost 12 hours later and I shudder at what I did to your Vandal Lars] :shaking:  Yeah I'll get a better pic... It was my second attempt at texturing (That harlequin like xanthus was my first) :ick

Oh yeah that huge ass carrier wont convert to cob :(

[Re-edit] That is probably as good a pic I can get cause of the dark plating. 3 textures, black (cockpit), Photon (for two engine covers) and some Dark Deck Plate (for main hull)..
« Last Edit: November 30, 2002, 02:05:33 pm by 622 »
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 
I took a shot at the Yorktown.. Notmuch I can do with 2 textures for three objects (cause the two big ones have to match up, left and right)... Look it has a face and keeps staring at me!!! oh well it has all subsystems and 4 fighter bays (2 above and 2 below). no weapons though... Maybe they need all the room for planes and supplies? That's what escort ships are for! May be in a couple of months I'll take another go at a better texture job but for now it WORKS! now about the weapons Hmmm... Oh yeah no thruster glows. have to figure that out too...
:lol:
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Model list I have (and Formats)
You know, if you're looking at something to texture and/or UV Map...

Cough...Cough
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Alikchi

  • Neo-Terran
  • 210
  • Spooky ghost (RIP)
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell

  
Is that a hint guys? Anyway just beginning so cut me some slack. I already offered to give your Vas FTR a try. Iam trying really hard to capture an atmosphere of ("What the HELL is that!?") so the Unknown cruiser designated Zecke:
[edit] wrong oic will add in a minute
« Last Edit: December 01, 2002, 05:50:58 am by 622 »
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon