Author Topic: player entry delay fixed  (Read 1473 times)

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Offline Goober5000

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player entry delay fixed
A very easy fix, too.  It turns out that the entry delay variable in missionparse.cpp is never initialized, so if the +Player Entry Delay isn't found in the .fs2 file, the variable takes on some garbage value.  I just initialized it to zero, and added an else clause to the +Player Entry Delay flag condition as a redundant backup. :)

 

Offline vadar_1

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o good... this would be useful... but why would FRED slack and not dump the value in the first place?

o yes... have you made the fs2_open more... mod friendly yet?
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Offline Inquisitor

Uhhhh...

How much more mod friendly do you want it, you do know the current released exe has full command line mod support, right?

And thanks Goober :)
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