Author Topic: How do you start of campaigns...?  (Read 2060 times)

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Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
How do you start of campaigns...?
What's the best way to start off campaigns? With action, boring patrolling but lots of story advancement, or somewhere in between. Or maybe something else...

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
How do you start of campaigns...?
Like an interactive book.

Start off easy, the escalate to the main plot giving deatial sna clues all the while. Make the middle of the campaign almost as exciting as the climax.


my 2 cents..
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline ZylonBane

  • The Infamous
  • 29
How do you start of campaigns...?
Quote
Originally posted by Knight Templar
deatial sna
:wtf:
ZylonBane's opinions do not represent those of the management.

 

Offline Sesquipedalian

  • Atankharz'ythi
  • 211
How do you start of campaigns...?
"details and", I think.
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

The Scroll of Atankharzim | FS2 syntax highlighting

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
How do you start of campaigns...?
And the little boy screamed "typo!" but he'd lied to them so much that nobody believed him anymore.. and the typo swalloed him whole..



:blah:
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Nuclear1

  • 211
How do you start of campaigns...?
Want to know a good way of starting off a camp? Play Derelict.

Generally, if its a "Shivans Return" style campaign, start off by fighting pirates or mercs.

See "The Regulus Campaign" for good NTF campaigns.

For a little bitta chaos, add in another enemy with the main one (ex. Morgan Tech in Derelict).
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline Eishtmo

  • The one and only
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  • The One and Only
    • http://www.angelfire.com/games2/fsarchive/index.html
How do you start of campaigns...?
Start with a story.  Get out a piece of paper and write a simple outline of the plot.  Don't worry about where it starts, just start.  When you finish, then you can decide where and how to start a campaign.  Trust yourself first, then go from there and all will be well.
Warpstorm  Bringing Disorder to Chaos, And Eventually We'll Get It Right.

---------

I know there is a method, but all I see is madness.

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
How do you start of campaigns...?
My advice is to look at films. I can think of two main routes for action films. Either you start with a quick burst of action before the titles and then calm things down after them for a bit to build intensity or you start off with a slow start right from the beginning.

I think that applies pretty well to campaigns. If you start with an action filled mission that's okay but it's probably not a good idea  to keep the action at that level for too long (maybe a mission or two) before you calm things down and let the player assimilate the plotline. If you start ratcheting the tension up too high to quickly the player gets a feeling that he's somehow missed the start of the campaign.

These are only basic guidelines though. There are a few examples of stories that can keep the tension high all the way through and not suffer for it. If your story is one of them don`t let me sway you :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
How do you start of campaigns...?
Quote
Originally posted by Eishtmo
Start with a story.  Get out a piece of paper and write a simple outline of the plot.  Don't worry about where it starts, just start.  When you finish, then you can decide where and how to start a campaign.  Trust yourself first, then go from there and all will be well.


Listen to this man. He knows what he's talking about. Write the story first, THEN worry about FREDing and other campaign stuff.
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

  

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
How do you start of campaigns...?
*SPOILER*

The Swarm War is *planned* to open (depending which faction you play as) with a mini-campaign where you're dealing with a particularly troublesome pirate band in an insignificant sector of space. It's one warship, (either a battleship, battlecruiser, or more likely a heavy cruiser) and the fighters it carries. There may be a couple of support frigates and destroyers, but generally you're very much a cog in a much larger wheel.

After the final destruction of the pirates, your next mission is to fly patrol during the Factional Alliance Regatta...............

*END SPOILER*

To summarise: The Swarm War will start off 'sort-of' slow, with quite frankly not much happening. Intelligence doesn't know of the Swarm's existence. Nobody does. When they show up, they appear from nowhere and all hell breaks loose!

And no, the Swarm DO NOT appear during the regatta. Something else happens! :D
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
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Founder of Shadows of Lylat