Author Topic: Phreak's targeting code.  (Read 2111 times)

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Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Phreak's targeting code.
No doubt this has been heavilt discussed. But what is the Phreak's targeting code mentioned in the FS open 3.3 readme?

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
nothing much for now, just adds another pair of lines when you scan something.  I'm thinking of doing some more hud stuff.
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
ahh, right.

Does it also remove the missile triangle from the lead indicator? As it seems to have done.

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
It did indeed (a mistake).  But I fixed that. :)

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
I pressed ALt-q in game, nothing. How do you implement it?
Freelance Modeler | Amateur Artist

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
Implement what?  I don't think Alt-q is supposed to do anything.

  

Offline phreak

  • Gun Phreak
  • 211
  • -1
ctrl-shift-q -> wireframe targeting

edit: shift not alt
« Last Edit: December 12, 2002, 05:30:59 pm by 31 »
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord