Author Topic: Velocity Mod SC  (Read 2127 times)

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Offline Deepblue

  • Corporate Shill
  • 210
Does anybody remember the Velocity mod. There was only one real problem with it. You had to be going less then 40 kps when you jumped out otherwise you would miss the jump point. I was wondering if someone could make a velocity mod sc build that automatically reduces your speed to 40 kps when you jump out, emliminating the problem.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
of course I remember: best mod ever :)
SCREW CANON!

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Yeah, that was a great mod. :) Did that really cause any problems, though? I remember tinkering around with the speeds of fighters early during the FS years and my fighter wouldn't reach the subspace opening before it closed; but the mission always ended fine. Anyway, I never noticed that the Velocity mod also messed up the jump-out sequence. Oops. ;)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
I think I've got the same problems....
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline Deepblue

  • Corporate Shill
  • 210
Quote
Originally posted by Setekh
Yeah, that was a great mod. :) Did that really cause any problems, though? I remember tinkering around with the speeds of fighters early during the FS years and my fighter wouldn't reach the subspace opening before it closed; but the mission always ended fine. Anyway, I never noticed that the Velocity mod also messed up the jump-out sequence. Oops. ;)

Jump point=subspace opening.
Only problem, otherwise perfect. I was just wondering if someone could tweak the code to automatically slow you down after hitting ALT-J. Oh yeah speaking of my brothers mods. Anyone remember the Actaeon? Fun model but needed better textures. :ick Anyone up for a reskin?

 

Offline aldo_14

  • Gunnery Control
  • 213
It must speed up the ship, I guess, so you can jump out from stationary... so maybe you could cap the speed.

 

Offline SKYNET-011

  • 28
  • O_o
Quote
Originally posted by Deepblue
Anyone remember the Actaeon?


The what? :confused:
Petrach and a few other escaped in a pod but were covered in watermelon juice....it was horrible :eek2: :shaking: -dan87uk

OMFGWTFAOLBBQBATMAN!!!!!11114111-MicroPsycho

  

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by SKYNET-011


The what? :confused:

you weren't around back then ( well at least you were not posting with that nick ). Was Sushi's fighter.
SCREW CANON!