Author Topic: Calling Bobboau: POF Animation  (Read 1471 times)

0 Members and 1 Guest are viewing this topic.

Offline Rampage

  • Son Of Rampage
  • 211
  • Urogynaecologist
Calling Bobboau: POF Animation
One thing that we have not gone for in Freespace 2 is to animate POF files like that of the Descent Series.  With this feature, MODders would have infinite possiblities with POF models. (Although this will change after this has been accomplished.)

The Descent 1 POF Animation Header is given below:

Code: [Select]

struct
{
 int16 numFrames;                  //Number of different animation states
 anim_angs[numframes][numModels];  //The list of anim angles for all models. numModels is number of models (see OHDR block).
}


The code for Descent 1 is available, so check it out and continue to improve Freespace!

Rampage

  

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Calling Bobboau: POF Animation
I did look into a posable animaton system but it didn't go any farther than me trying to get some submodel properties parsed into a data structure
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together