Author Topic: Freespace Tech Room  (Read 3649 times)

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Offline Stealth

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Does anyone have the locations of all the textures, pictures, etc. used in the FS2 Tech Room?  I'm trying to duplicate it in Flash, but i don't know where to look how to find all the animations, the buttons, the *everything*, you know?

does anyone know?  

no, a screenshot won't do the job.  i could use a screenshot, but i'd still need the buttons

 

Offline CP5670

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Well, they are somewhere in the sparky and sparky_hi files, but you will have to look through a couple thousand of the interface files to find them.

 

Offline Sesquipedalian

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Yeesh.  Good luck, Stealth.
*shudders*
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Offline Petrarch of the VBB

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You mean all the borders and stuff? not just the animations?

have fun, there are scattered, seemingly at random in the interface vp (sparky)

BTW, anyone know why the vps are called sparky, smarty etc?

 

Offline Galemp

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Sparky=fun to look at.
Smarty=intelligence.
Warble=a bird's song

I'm stuck on the Stu, though, but the tango is a kind of sensual dance...
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Offline Petrarch of the VBB

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Now you have far too much time on your hands.

 

Offline Stealth

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hey

no, i can use the textures and stuff (i realized) from screenshot... so all i need are the button animations, and any other "movement" or "animation" or button in the movie.

 
Quote
Originally posted by Petrarch of the VBB
BTW, anyone know why the vps are called sparky, smarty etc?


FS reads vps in alphabetical order.

[edit]

Quote
Originally posted by Stealth
hey

no, i can use the textures and stuff (i realized) from screenshot... so all i need are the button animations, and any other "movement" or "animation" or button in the movie.


I'm not 100% sure but i think anis called "TDB_00001" (in the
sparky_fs2.vp/interface) or simaler are what your looking for.

[/edit]
« Last Edit: March 10, 2003, 08:06:25 pm by 768 »
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Quote
Originally posted by Stealth
hey

no, i can use the textures and stuff (i realized) from screenshot... so all i need are the button animations, and any other "movement" or "animation" or button in the movie.


most of the standard interface art are in order, u just need to find out which one is the right one u want, in this case the tech room.

 

Offline Stealth

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i thought someone may have done this already.

oh well ;)

 

Offline penguin

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Quote
Originally posted by GalacticEmperor
Sparky=fun to look at.
Smarty=intelligence.
Warble=a bird's song

I'm stuck on the Stu, though, but the tango is a kind of sensual dance...
I always assumed it was short for stutter, since it's the voice VP :D
your source code slave

 

Offline Nuclear1

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You'll more than likely find the files you need in sparky_fs2.vp. Look under the "interface" section.
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline LtNarol

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All the backgrounds and button files can be found under sparky_fs2.vp or for high resolution versions, under sparky_hi_fs2.vp.  Weapons animations can be found in those as well.  The actual animation of the fighters and bombers and capital ships is done from the pofs, good luck figuring out how to do that with flash, your best bet would probably be finding some recording program to capture the ships' rotating stuff as animations, ya...

 

Offline Stealth

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Thanks for the help LtNarol :)

Actually , i wasn't going to convert the actual ship rotations to Flash, i just need the interface... the borders and stuff, not really the inside stuff.  However, it's possible (very easy actually, i can show you how if you want) to convert the ship rotation animations into a flash SWF.  just importing, very simple.

thanks for the help!  appreciated! :)

~Stealth~

  

Offline Xelion

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Resolution at high quality comes out to about 5 MB for each fighter in swf format. Its interesting how people come up with so many things to do... :nod: