Author Topic: Poly counts  (Read 1496 times)

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Offline diamondgeezer

Er... is 650-odd too many faces for a fighter?
« Last Edit: March 20, 2003, 09:20:07 pm by 170 »

 

Offline Bobboau

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Offline diamondgeezer

OK, so - I texture my fighter, in accordance with Max Sterling's tutorial. I save it as a cob. PCS refuses to pof it, claiming I 'forgot to group those objects'. COB2POF converts the model, but then modelview claims that it couldn't find any textures. Yet the textures are all 256-colour pcx files, all named correctly.

I'm out of ideas. Little help?

EDIT - When I try to open the pof with PCS, it says 'This pof file failed a version check - are you sure this is a FS2 pof?' I certainly saved as a FS2 pof in COB2POF... :confused:
« Last Edit: March 20, 2003, 09:19:57 pm by 170 »

 

Offline LtNarol

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2 things:

1. what version of PCS are you using?
2. get on ICQ

 

Offline DragonClaw

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If you're going to use ModelView on the object... I believe the textures have to be in the same dirrectory as the model. Or the textures have to be in data/maps and the model in data/models in the FS2 data folder. Its either one or the other, I haven't messed with it lately.

And when you used cob2pof on the object, were the textures in the same directory as the object?

 

Offline IceFire

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ModelView checks for the texture in the same directory as the model file it just opened is in...and then checks the FS2 directory for the file.
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Offline diamondgeezer

OK, crisis averted - Narol fix0red me over ICQ. The wonders of modern technology, eh?

Actually, Narol's having a look at a bug on the model for me, and hopefully I'll post a screenie later ;7

 

Offline KARMA

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i opened recently a pof outside fs2 directory with the textures in the standard data\maps folder, and modelview opened it (i'm using the last modelview)
btw pcs gave you that error message because you have to glue a light to the mesh and save the group (mesh+light) to have something that pcs can convert

  

Offline diamondgeezer

Quote
Originally posted by KARMA
btw pcs gave you that error message because you have to glue a light to the mesh and save the group (mesh+light) to have something that pcs can convert


:nod: