Author Topic: AARRGGHH! (Glueing in TS)  (Read 4816 times)

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Offline Grunt

  • 28
AARRGGHH! (Glueing in TS)
Quote
Originally posted by Petrarch of the VBB

Oh and grunt. Thanks again for that tut, it was the most useful one I've seen so far.


You're welcome.  :yes:
Ah and that was the most positive feedback I've seen about it so far. ;)

And the exact symptoms of my TS51 experiments are like this:

Created one single cube in an empty scene. No other objects to glue or whatever.
Textured it with one single bmp.
Saved as scn.
Opened in PCS 1.1.01 (indeed an ancient one but works well with earlier versions of TS) for SCN to POF conversion.

The result:

You forgot to group those objects !

Interestingly Cob2FS2 did the job this time. :confused:
Just fly on !

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
AARRGGHH! (Glueing in TS)
Try the same experiment with TS4 and you`ll probably get the same result. I don`t know about the earlier versions but I think the result was the same with TS2 when I tried it.

Stick a turret to it however and it will convert fine. PCS won`t convert a model unless is has a sub object of some sort (LOD, Turret, Debris it isn`t picky).

Cob2FS2 on the other hand doesn`t care if you've only got a single ungrouped model
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline diamondgeezer

AARRGGHH! (Glueing in TS)
Grunt, the best thing to do is to just glue a lightbulb to the approximate centre of it. PCS likes that :nod:

 

Offline Grunt

  • 28
AARRGGHH! (Glueing in TS)
As I remember I've also tried it with complete models imported from TS1 which were previously converted from TS1 with no problem.
And it gave the same result.
On the other hand I don't like TS51 too much. The interface is a bit chaotic IMO, and 3DS MAX is a lot more reliable and precise.
Though 3ds files imported directly into TS1 could not be converted in some cases. But when I imported them into TS51 and resaved in 3ds format, then loaded into TS1 it was OK.
Crazy isn't it ? :D
Just fly on !

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
AARRGGHH! (Glueing in TS)
Right you vultures. Here is the gunship as it is so far.
The readme should answer any questions.

Linkage

So star dragon, if you want to try your hand at texturing it, be my guest.

 
this will be good for learning
I thought this would be a simple spend hours going through every texture I have looking for right combination of style but unfortunately it only takes 1 texture (the second slot seems to make no difference)... I DLed ultimate unwrap sp I will be learning how to apply textures to raw models. Sorry if i misrepresented myself, I only use 3d exploration to replace existing textures on prepared models. Still new at this. (but looking at the model has given me some ideas)...
Don't think of it as being outnumbered. Think of it as having a wide target selection !

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Offline Petrarch of the VBB

  • Koala-monkey
  • 211
AARRGGHH! (Glueing in TS)
Just do your best, and you will be rewarded?

Want a Radeon 9000Pro? ;7