Author Topic: Idea about squads and loadout  (Read 1306 times)

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Offline Kamikaze

  • A Complacent Wind
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Idea about squads and loadout
Not sure if this has been implemented yet as I haven't been following too closely. I was thinking that it'd be somewhat useful if the player didn't have to be Alpha wing (or at least FS2 goes screwy if you choose a wing other than that) and if you could have more than the few wings allowed to customize (you can only customize up to gamma iirc). Would open up a few mission and campaign options(squad leaders should be allowed to edit all of their wings, no?).
Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 

Offline diamondgeezer

Idea about squads and loadout
Quote
Last edited by Styxx on 04-01-2003

:wtf:

Anyway, yes, this is very inportant methinks. Unfortunately, everyone seems completely obsessed with that 60km limit thing, so don't hold your breath :blah:

*hides from Inquisitor*

  

Offline Galemp

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Idea about squads and loadout
This would be somewhat complicated. Currently it IS possible to have the player as another ship in A, B or G. Getting other wings on the loadout screen is more complicated as it would require interface art changes.

Personally, I think this should all fall under the ability to set any three wings as the player starts. Should make lots and lots of possibilities in one concentrated effort instead of a bunch of little random hacks everywhere.
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