Author Topic: Winodws in my ships  (Read 1252 times)

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Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
Winodws in my ships
hey guys, how do you do windows? (the texture of them not model)
not little dots but large (texture wise) windows, the actual 'glass' bit and the colour/detail of it?
I have tried white, yellow and black - black looks best but I dont know no of them looked right...

any ideas?
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
black looks good, but any color will do (blue gold and so on).  darker ones are better. be sure to add specular highlights to really improve the look. i have a problem with mapping too little uv space out for the canopy or whatever, making specular highlights difficult. id like to have actual transparent pixal shaded windows, but then interior decorating becomes a concern, but it would give us those virtual cockpits i always wanted.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
i was wondering about using animated textures and glowmaps to simulate on some windows  the lights of the room turning on/off

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
pixel shaders... that helps me alright.... in FS2 :p


So aslong at the edges line up it look ok and people wont go

"ha ha! is that his idea of a window? ha lol!" or something?
:blah:
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

  

Offline aldo_14

  • Gunnery Control
  • 213
This is the last one I did.....



Starts off with a black box, then drawn some 'edges' along it.  Added suitable light / dark shading to the rims, added a smidgen of noise and then drew a 'break' (dark line) along the sills.  Selected the dark bit, and added a red hue at the bottom (this looks neat when used in glowmaps) - making sure this carried over a bit to the edges.  Added a white (very low opacity) spraycan mark to the top for a reflection.