Author Topic: Making Terragen models into .pofs  (Read 1231 times)

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Offline Solatar

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Making Terragen models into .pofs
Is it possible to somehow get a whole terrain created with Terragan into fs2? It would be very cool....

 

Offline StratComm

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Re: Making Terragen models into .pofs
Quote
Originally posted by Solatar
Is it possible to somehow get a whole terrain created with Terragan into fs2? It would be very cool....


Unfortunately, no.  Terragen, from what I can tell, generates a literal mesh, consisting of lines drawn along two axis, and the quadrangles between those lines are rendered into a landscape.  FS2 can't handle non-planar surfaces, which Terragen seems to rely on for its rendering.  And there is the factor of polygon count; terragen landscapes number into the millions of quadrangles, while the most FS2 can handle is a little over 3000.  Besides, I don't even know if it is possible to export terragen terrains.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Sesquipedalian

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Making Terragen models into .pofs
By the time you triangulated the mesh and reduced the polycount to an appropriate level, it'd look terrible.
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Offline Bobboau

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Making Terragen models into .pofs
a normal Taragen file consists of like a million polys, of wich it generates dynamicly, and it's textures are a 3d procedural fractal paturen wich is imposable to replicate, especaly in the FS2 engine
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