Author Topic: Weapn SEXP's?  (Read 1669 times)

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Just a couple of (probably meaningless) suggestions.

I've recently been playing around with the idea of a cruiser that overcharges it's main beam, fires once then explodes.  Problem is, I want it to behave normally until it does this.  So...

Can we have a "change weapon" sexp, or would that be too complicated?

And how about a "fire turret" command so you can persuade ships to fire missiles and lasers more often?
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Offline karajorma

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The change weapon SEXP has possibilities but for the time being here's a workaround.

Just before you blow the ship lock the beams. Manually fire the beam and then a second later fire it again. The beam should do double damage. (the sound effects might be a little weird though).
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Offline Galemp

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If you're going to do that, make sure you target a small subsystem so it looks like only one beam. It definitely sounds like your best solution.
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Offline Raptor

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What about the 'Fire Turret' one? This could have very good uses for ships with, say, massive missile weapons that you do NOT what firing all the time.
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Absolutely! These SEXPs would be great.

Sid.

 

Offline Solatar

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Or, make the ship fire its beam, then sabatage the subsystem hull to zero.

  

Offline CP5670

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On the original topic, this sort of thing is done in one of the Volition multiplayer missions, the M-03b Blockade Run one, so you could load up that mission in fred2 and just use the same procedure as that.