Author Topic: OK, lets get stuff working again  (Read 5530 times)

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Offline Bobboau

  • Just a MODern kinda guy
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OK, lets get stuff working again
umm, everything past the DX split
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Goober5000

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OK, lets get stuff working again
specifically...?

Glowmaps, check.  What else?  If we know, we can help you merge it back in.  The historical CVS archive is posted on Warpcore for all to see. :)

 

Offline Bobboau

  • Just a MODern kinda guy
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OK, lets get stuff working again
you know this is odd everything seems to be back all of the sudden :wtf:
even the improoved error mesages and little things like that
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
OK, lets get stuff working again
(crawls out from under his desk in the SCP Coding room, next to the Beta testers lounge... with an empty bottle of booze, and a cigarette. sits back @ desk, pulls out another stoggie, and begins to finish the readme file....)

PM'S Inquisitor...

"What is today?"

...........

:wtf:?!

.................

:hopping:

GOD DAMN IT IM BEHIND!

 

Offline Bobboau

  • Just a MODern kinda guy
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    And MODest too
  • 213
OK, lets get stuff working again
ok while investigateing an odd parseing error involving one of the things that didn't seem to be in the code things started acting weird, the optional string seemed to not be working and when I went to step through it, it was as if what I was seeing on the screen wasn't matching up with what was getting called, I cleaned and rebuilt and it is still not working, it's like the code isn't getting compiled but it thinks it is and it's moveing things to were it shouldn't be or something (yes this is how confused I am at what is going on)

wait, I think the debuger was set to run the wrong exe, that might explain the weirdness
« Last Edit: May 19, 2003, 12:38:20 am by 57 »
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Bobboau

  • Just a MODern kinda guy
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    And MODest too
  • 213
OK, lets get stuff working again
why did RT set up d3d_SetTexture to not use it's stage thingy, I just spent the las two hours trying to find were my glow mapping code was screwed up and I find this
HRESULT hr = lpD3DDevice->SetTexture(0, texture_ptr);
were it should have been this
HRESULT hr = lpD3DDevice->SetTexture(stage, texture_ptr);
fry_day I think this might have been why you could never get you're version of the glow mapping working
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Fry_Day

  • 28
OK, lets get stuff working again
It most definitely is.

Edit: which leads me to ask, why are some of the D3D8 files not in the project directory tree in MSVC, forcing me to open them manually?

Edit2: never mind. Got it already.
« Last Edit: May 19, 2003, 03:21:33 am by 791 »

 

Offline Fry_Day

  • 28
OK, lets get stuff working again
They indeed work like a charm. I believe you also need to comment #define D3D_CALLS_CHECK 1, since there's a check inside d3d_SetTextureStageState to check if the texture stage is set to anything other than 0, if D3D_CALLS_CHECK is defined
« Last Edit: May 19, 2003, 04:18:56 am by 791 »

 

Offline Inquisitor

OK, lets get stuff working again
As for why RT did something specific, I can speculate that it was probably because it was the first time he had done a DX8 port.

If that change fixes a bug, log the bug in Bugzilla, fix it, commit it, then close it in bugzilla so it counts toward the totals.
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Offline Bobboau

  • Just a MODern kinda guy
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    And MODest too
  • 213
OK, lets get stuff working again
well it wasn't realy a bug, as it didn't effect anything other than glowmapping (wich was not implemented untill now)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together