Ok, This is the first time this has ever happened, I made a new ship called the GTB Medusa Adv, after copying the data, only changing a few fields, anytime I run an fs2 mission, any mission, it will crash to desktop on the loading screen. If its relevent, the size of ships.tbl is now 386k, still under 400... anyways, if anyone can make a suggestion on why this crashes it could really help...
$Name: GTB Medusa Adv
$Short name: TBomb4a
$Species: Terran
+Type: XSTR("Heavy Bomber", 3011)
+Maneuverability: XSTR("Good", 3012)
+Armor: XSTR("Heavy", 3013)
+Manufacturer: XSTR("Han-Ronald Corp.", 3014)
+Description: XSTR(" ", 3015)
$end_multi_text
+Tech Description:
XSTR("The GTB Medusa Adv is a joint Terran-Vasudan development project for the past 3 years. The Advanced version is faster, stronger, and
more manuverable then the standard Medusa. Currently, production of the Medusa is Adv is extremly limited.", 3016)
$end_multi_text
+Length: 36 m
+Gun Mounts: 2
+Missile Banks: 3
$POF file: bomber04.pof
$Detail distance: (0, 180, 300, 1300)
$Show damage: YES
$Density: 1
$Damp: 0.15
$Rotdamp: 0.25
$Max Velocity: 0.0, 0.0, 250.0
$Rotation time: 2.5, 2.0, 2.5
$Rear Velocity: 0.0
$Forward accel: 1.0
$Forward decel: 0.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 50.0
$Expl outer rad: 100.0
$Expl damage: 25.0
$Expl blast: 2000.0
$Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion
propagates through it.
$Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks: ( "Subach HL-7" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim")
$Allowed Dogfight PBanks: ( "Subach HL-7" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim")
$Default PBanks: ( "Prometheus R" )
$Allowed SBanks: ( "Rockeye" "Hornet" "Tornado" "Trebuchet" "Stiletto II" "Piranha" "Cyclops" "EMP Adv." "Infyrno" "Rebel Bomb"
"HeliosAdv" "TAG-B" )
$Allowed Dogfight SBanks: ( "Rockeye" "Hornet" "Tornado" "Trebuchet" "Stiletto II" "Piranha" "Cyclops" "EMP Adv." "Infyrno" "Rebel
Bomb" "TAG-B" "HeliosAdv" )
$Default SBanks: ( "TAG-B" "HeliosAdv" "HeliosAdv" )
$SBank Capacity: ( 40, 80, 80 )
$Shields: 1700
$Shield Color: 100 100 255
$Power Output: 4.0
$Max Oclk Speed: 65.0
$Max Weapon Eng: 100.0
$Hitpoints: 850
$Flags: ( "player_ship" "default_player_ship" "bomber" "in tech database")
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 100.0
+Aburn For accel: 0.3
+Aburn Fuel: 300.0
+Aburn Burn Rate: 5.0
+Aburn Rec Rate: 25.0
$Countermeasures: 95
$Scan time: 2000
$EngineSnd: 127 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -51
$Closeup_zoom: 0.5
$Shield_icon: shield-b04
$Ship_icon: iconbomber04
$Ship_anim: ssbomber04
$Ship_overhead: loadbomber04
$Score: 10
$Trail:
+Offset: 11 -3.4 -2.93
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: -11 -3.4 -2.93
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Subsystem: turret01a,5,1.0
$Default PBanks: ( "Prometheus R" )
$Subsystem: communications, 10, 0.0
$Subsystem: navigation, 10, 0.0
$Subsystem: weapons, 20, 0.0
$Subsystem: sensors, 10, 0.0
$Subsystem: engine, 35, 0.0
HeliosAdv is a custom weapon that I know works from using it before.