Author Topic: As Trashman once said... ARRGGHHH!!!  (Read 1131 times)

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As Trashman once said... ARRGGHHH!!!
Hey, I'm having a problem in modelling my ship in Truespace. :(

I have two seperate models in Truespace that I wish to use Object Union to combine into one model. The only problem is that one of them is based off of a sphere and so I get an error message about how TS can't do Boollean operations. I tried flattening all of the edges where this sphere-based model should contact the flat surface of the other model and put them in the same location and tried again.. Boollean operation message again. From the last model I made I know that if I simply group these two objects together as sibling and call them "hull", then I get all sorts of funky problems inside Freespace, such as the ship struggling in its movement, jerking all over the place and the such.

In general its quite a simple model, and I'm not all that experienced so this may be some easily-rectifiable newbie mistake. If anybody could have a look at the .scn to see if they could help I would be MOST grateful. (Just leave your e-mail address in your msg and I'll send it over)

Thanks very much.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
As Trashman once said... ARRGGHHH!!!
Reduce the indentify to 1 (when you right click on the object union).
Turn off triangulate object (It's better to do it manually using Polygon draw..) and delete edges...
try now
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
As Trashman once said... ARRGGHHH!!!
well usually if you turn on triangulate first the operation will have more likely success, btw you may also change the position of the meshes: this error happen when the algorytm of TS fails creating the new edges and vertices, this happen often when some verts of one mesh are very close to verts of the other mesh, complex meshes and nonflat polys are also possible causes
with high level of identity (precision setted at 1000) TS will "weld" the close verts: less job for you, but sometimes it fails, reduce the identity factor (bring it to one), and/or move/scale one of the meshes to change the verts position.

  

Offline Rampage

  • Son Of Rampage
  • 211
  • Urogynaecologist
As Trashman once said... ARRGGHHH!!!
I know this error.  I experience it when working with Homeworld models.  One of your models you're trying to union is not "solid".  Check my siggy and visit the developer's section of Attempted Suicides to find the link to the "Solidify" plugin.

After you have secured the plugin, you must then use trueSpace to eradicate all errors as described in my troubleshooting manual.  Now try to use booleans and it should work, in theory.

Rampage