Black Wolf- hehe they can never stop us!

-Its not in me info but Im from eastern Australia. good ol Queensland.
Bout ideas-
i do agree with elorran.
the key problem though is that although we are trying to implement a HW feel and atmosphere, there will still be, and always will be a strong sense of FS2 gameplay.
HW was a strategy game, FS2 is a simulation of space combat. Now although as much as we all wish that it could be exactly like HW, the best we can get is HW look, feel, but FS2 at heart, as with any other cross-game mod.
Everyone has to remember that FS2 flying doesnt exactly handle like HW fighters fly around. So unless we completely rip into the SCP and rewrite parts of the engine, we cant get exact transformations.
Now dont get me wrong, TAP will still be one of the best mods you will ever play (*10pts for inner-salesman*), but still dont go expecting something that we can't actually do.
Even if we were to rip into the SCP, you would be seeing another huge delay, and thats the last thing anyone wants...
Hopefully we can consider these other ideas insubstitution for exact replicas.
geez im starting to sound like a lecturer at uni
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but yes as i was suggesting, a small amount of AB to get the player upto full speed when required. Like when your trying to escape the fire of a multibeam frigate or something.
as for the missiles, realisticly i do believe they r a key element to FS2 gameplay. and when u r flying around in the acolyte and u only have 2...cmon.
how bout u fire 2, and it has a long wait time b/w firing? this could work. couldnt it?
and maybe other fighter missiles are really tiny so in HW u never would have seen them? yes / no?
but as elorran said i too am curious about what other peoples opinions r...
dont forget that people can make theyre own missions in a more true format of HW.
maybe we could demonstrate these points in the demo? have 2 replicas of a mission, 1 true to HW, and 1 based on adaptaions to FS2 gameplay?
iv rambled on long enough

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ok i was playing around with the accel values, and realising that its backwards i managed to get them flying around at pretty fast rates.
now if we have the accel close to instant it handles pretty cool, but makes it difficult when ur surrounded by others doing the same...
didnt we release the acolyte not to long ago?
try making the accel in the tbl entry something like 0.5 and decel 2. with a max speed of 82 and and overclock of 123 it really flies when u put energy to the engines...
but this still doesnt fly realistic to HW. ie AB still may be the best bet...