Author Topic: Rotating weapons  (Read 5066 times)

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Offline KARMA

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btw you should be able to obtain something like a chaingun using animated textures too

 

Offline Bobboau

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yes, but it still wouldn't be keyed to the fireing of a weapon, though if you have one of these types of guns why would you ever want to slow down the barels, they when you want to fire you have to wait for it to get up to speed.
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Offline diamondgeezer

I love this forum.

So, code guys, do you fancy taking a look at my idea or not? Ya know, if you just tell me yes or no in the first place, I wouldn't have to keep poking these topics like I do :)

 

Offline Nuke

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gatling guns have their ammo feed systems syncronized with the rotating barels, otherwise they would constantly jam. guns like the gau-8 use a linkless feed system, which is by far less likely to jam than a chain fed gun. eighter way the barels fire during spinup.
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Offline Woolie Wool

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Quote
Originally posted by diamondgeezer
Might have been discussed before, and no doubt the SCP crew will ignore it in favour of some fancy graphic thing, but **** it - I'm posting it anyway.

How's about trying to make a sub-object rotate, but only when a weapon trigger is held down. Thus, we could have a working minigun which spins as the weapon fires.

Yes/no/maybe?


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16:47   Quanto   D:

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@diamondgeezer

The following thread points to the "Starfighter Conversion" which I think you will see, has A LOT of things that SAAB would find useful. One of those is WORKING MACHINE GUNS. They aren't rotated but seeing them fire and hearing them, you needn't actually see the rolling barrel. It feels real.

http://www.hard-light.net/forums/index.php/topic,15878.0.html

and head on for the demo.

http://www.jskgames.homestead.com/files/betaFSII2SF012.zip

In it, there is a .vp file. Copy it to the folder where you keep F2.exe (either normal or SCP) and fire it away.

Don't forget to make it a new pilot. I call new pilots the name of the campaign they are on, to differentiate. Then use him to...

Either play the campaing, or using the mission simulator play your heart away. Some of the models are unfinished, but it is so much worth it. I mean one missile shot, one kill, HARD enemies, and a feel that I believe would only benefit SAAB. (Not to mention, tbl's and that sort of thing. You could use some of those for experimentation)

Please, go have a look at it! Thanks!
If you want to be ready for Wing Commander Saga: The Darkest Dawn, then download and play the prologue first.

Here,

http://www.wcsaga.com/downloads/files/download/releases-prologue-setup-exe.html

Then, while waiting for the Darkest dawn, Download Starshatter 4.02

http://www.starshattermods.com/infusions/pro_download_panel/download.php?did=214

You 'll understand why once you have.

 

Offline Anaz

  • 210
I remember that...that starfighter total conversion was cool...they had a nice demo even if everything in it was un-textured...
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Offline diamondgeezer

I shall most certainly have a look, when I rebuild my computer. The SA-43's railgun is one of the things I want to recreate as accurately as possible. Thanks for the tip, Keravnos :)