Having a spot of bother here....
I've got a capship model that is 4 Lods, with 15 turrets and about 1400 polys, the problem is that, despite the fact that PCS will compile it, and both Aurora and Modelview32 will quite happily load it up (Though modelview does so slowly, since there a a few 512 x 512 textures in there) Fred crashes out with an error in Model.cpp whenever I try to load it, both the standard and the SCP version

My own opinion is that it is either the table entry (which is most likely the problem, I have used a modified Aeolus entry, which I can post if you need, all I've changed are the turrets and the POF name) or it is something to do with the number of large textures (There are about 17 textures in total, about 4 512*512, and the rest are 256 and 128's) but I've seen ships use more smaller materials than this. My only other thought is that there might be some flat double sided polys in the final LOD, since I got fed up and did the last one using Lightwave's LOD plugin, I'm not sure if FS2 likes them

Has anyone else enountered this problem? Sorry I can't be overly specific as the work is for a campaign.
Many thanks
Flipside

Error: Can't open file
File:C:\Games\FS2SRC\fs2_open\code\Model\ModelRead.cpp
Line: 1332
Call stack:
------------------------------------------------------------------
fred2_open.exe 004f3ca8()
fred2_open.exe 004a7655()
fred2_open.exe 004305f0()
fred2_open.exe 00430f88()
fred2_open.exe 0043053a()
fred2_open.exe 00423010()
MFC42.DLL 73dd206f()
MFC42.DLL 73dd1cea()
MFC42.DLL 73dd1c73()
MFC42.DLL 73dd1bfb()
MFC42.DLL 73dd1bba()
USER32.dll 77d67ad7()
USER32.dll 77d6ccd4()
USER32.dll 77d44455()
USER32.dll 77d44d58()
------------------------------------------------------------------