Author Topic: Variable Transparency...  (Read 1219 times)

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Offline Flipside

  • əp!sd!l£
  • 212
Variable Transparency...
Ok, this has probs been asked before, and I know the uses of it are moderately limited to special effects, but I was thinking that it would be nice to have a texturename-t.pcx which is a greyscale (or lower) image, the lighter the colour, the more opaque the texture. This would, at first thought, go a long way towards helping people trying to create cloud/nebulae and other effects, as well as being usefull for planetary atmospheres, force fields and other freaky spacey plot-device things?
Of course, to save a lot of memory, if there is no -t texture, it could just process the texture as normal, alpha greens and all.

Flipside :D

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
there is a texture flag (-trans) that will render them with additive alpha, though this isn't perfict it should work somewhat
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Offline Flipside

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  • 212
Oooooh! :D

Gotta try that! Thanks!

Flipside :)