Author Topic: On Specular Lighting...  (Read 1392 times)

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Offline Liberator

  • Poe's Law In Action
  • 210
On Specular Lighting...
I'm making this thread to make it easier for newbs and people who don't want to read the 300+ posts in the other thread to get the current EXE and there by spread the joy of Specular Lighting.

Bobboau, I'm copying the link directly from the "specular" thread so any changes you make will be reflected here as well.

1. Download the current EXE.  Be aware that while most of the bugs have been quashed, it is still a BETA exe.

2. Download the SCP Launcher 2.0.  It's only 176kb so I didn't see the point of zipping it up.  If anybody has a problem with me mirroring the Launcher, PM me and I'll take it down.

3. For best results use this command line options(just copy/paste):
   -spec_exp 10 -spec_point 0.3 -spec_static 0.5 -spec_tube 0.05
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

  

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
actualy those comand lines need to be readjusted, as I found out that I had a major screwup in the lighting code for dynamic lights (point and tube) it was a realy stupid mistake were I forgot to delete the origonal difuse code that was sitting right after the new specular code.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together