Author Topic: Bizarre crash  (Read 1872 times)

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Offline diamondgeezer

OK, I took my blue Chig fighter and made red versions of its maps. The model won't load in FS2_Open, though it works fine in FS2. All the maps, including glows, check out at 256 colours etc. apart from the different coloured maps, the models are identical. I've tried the latest release from the SCP site, and Bobb's shiny build.

 

Offline Vasudan Admiral

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how many glow points/engine glows does it have?
http://fs2source.warpcore.org/bugzilla/show_bug.cgi?id=58
more than 7 glows of any type in one bank of any type and it crashes FSO for some reason, whether they are engine glows or glowpoints.

cos that's the sort of thing that i had happen to me when testing a fighter with 8 engine glows in one bank. i had to rebuild the pof data to figure it out. :sigh:
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
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Offline diamondgeezer

The blue one works perfectly. The red one crashes. The only difference is the colour of the maps and the model file names.

 

Offline Vasudan Admiral

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ah, misunderstood that bit :) oops

so their tbls are identical also? (apart from the name & pof file of course)
other than that there isn't a lot that could go wrong apart from mixed up names or similar. :confused:
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline karajorma

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You could try using FS2_open's texture replacement system. That will tell you if there is a problem with a specific texture.

Just take the blue ship and replace all the blue textures with your red ones. If there is a bad texture this should turn it up.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline diamondgeezer

Is there anything else that can go wrong with a texture? 256-colour PCX files, is there anything else I should know about?

 

Offline Lynx

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I had the same problem with a Gilgamesh model. I tried to make a Borderworlds version. I took the same model and applied new textures and Freespace and FRED crashed when I selected it. I finally found out that FS didn't like my texture names or the amount of characters(the texture name was quite long) for some odd reason. Try some different and shorter texture names. Maybe that'll help.
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline diamondgeezer

Yes, that did the trick. Well done Lynx, have a jelly baby :):yes:

 

Offline karajorma

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Let me guess. FS2 doesn't like names longer than 32 characters?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline diamondgeezer

Think the longest one I had was 20 characters, including the -glow