Author Topic: Special Bank Loadout  (Read 1856 times)

0 Members and 1 Guest are viewing this topic.

Offline Lightspeed

  • Light Years Ahead
  • 212
The rotating barrel thread has made one thing obvious:

We need a way to set different loadout choices for the different weapon banks mounted on a ship (like missile/laser banks).

So you could have one bank for rotating weapons, one bank for some laser systems, and your missiles. Also you could add special banks for bombs (with a huge loadout space) but you can only put bombs there (no more 400 harpoons :P )

Of course, this could be a mess to implement, but it would help to design more specific ships :)
Modern man is the missing link between ape and human being.

 

Offline diamondgeezer

:wtf:

I think there's been a miscommunication somewhere. Say you want to have a primary with a rotating barrel. You make a subobject, set it to rotate and stuff and then add the new line which links it the primary bank you want. Say you then want another, old-skool primary. You just add a normal primary. In that set-up, bank 0 would be a rotatey one and bank 1 would be a common-or-garden one. Easy.

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
And in any case, bank-specific loadout restrictions have already been implemented. :nod:

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
a long time ago...
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Lightspeed

  • Light Years Ahead
  • 212
mustve been after FS2_open stopped working on this olde crap here :D
Modern man is the missing link between ape and human being.

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
It was around the time CoW was released (still can't get over that name :lol: ) as it created a fairly major bug with that particular campaign.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline diamondgeezer

May as well put this thread to good use - isn't Open suposed ot supprt up to six secondary banks? Goob's spinning primary build seems to be unhappy with my five-bank XB-290 bomber, crashing when I drag the icon on to the Alpha1 slot in the loadout screen or when I try to change my secondary weapon bank. Oh, and the secondary wpaons HUD ani doesn't show up at all, though that might just be cos it needs redrawing a bit bigger like.

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
There's only support for two primaries and three secondaries on the interface, and even AI ships can't have more than four secondaries.  Fixing this would be difficult.

  

Offline diamondgeezer

Bah. Well, I can like with four if I must. But I'd rather not, hint hint.