Author Topic: trail/explosion enhancements  (Read 2568 times)

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Offline Scuddie

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trail/explosion enhancements
If you've seen the homeworld 2 demo, you'd know what I mean ;).  I am thinking of how awesome FS2 would be if it was like that.  The engine leaves a really nice trail, and it's not from a PCX either.  IMO, it adds lots of detail and accent to HW2, and I think it'd be much better in FS2.  Also, I'd like to see the explosions look like they do in HW2, those things are just so damn cool :D.  I would imagine it wouldnt be too hard to implement, and although it is a cosmetics issue, it would be a huge addition to eye candy.  Whaddaya guys think?  Phreak, you wanna do it? :p.
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Offline Unknown Target

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trail/explosion enhancements
Umm, from what I understand, all of that would be incredibly hard to implement, especially the explosions.

 

Offline Flipside

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trail/explosion enhancements
I would say the Engine trail code on homeworld is the brother of the Missile/Nebula trail code from [V]. I suppose one way you could do this is rather than using a particle generator as is being experimented with now, for that Freelancer feeling, assinging a missile trail to each thruster, with a longish lifespan?

Flipside :D

 

Offline Lightspeed

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trail/explosion enhancements
that'd look crappy :D

a thin, flat line going around in bizarre edges and stuff -- imagine a serapis dodging missiles. :lol:
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Offline Bobboau

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trail/explosion enhancements
I never realy liked HW's engine trails, just doesn't look quite right
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Offline Flipside

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trail/explosion enhancements
LOL Anyone who's ever zoomed in on a swarmer on evasive will notice there's a certain 'low-polyness' about it :)

Flipside :D

 

Offline Scuddie

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trail/explosion enhancements
Well, if it's an issue of horribly complex coding, I'd like to hear it from several coders.  Anyway, if it were up to me, I'd get rid of the stupid ugly 8bit .pcx trails altogether and replace them with REAL trails.  all the missiles, nebula trails, beams, etc all look like crap IMO.  It would be really good if something like laserglow with a fade time was used.  The explosions are just random lensflares, so I would imagine it'd be fairly easy to do that.  Correct me if I'm wrong, but that's how I see it :).
« Last Edit: September 06, 2003, 06:46:58 pm by 739 »
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Offline Unknown Target

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trail/explosion enhancements
Alright, you spend three years coding it :rolleyes:

 

Offline mikhael

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trail/explosion enhancements
Quote
Originally posted by Bobboau
I never realy liked HW's engine trails, just doesn't look quite right


They make the game for me.

Of course, I like Iwar2's directional vector trails in the HUD. :D
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trail/explosion enhancements
Actually, I find the Homeworld 2 demo fighter trails to be rather simplistic, especially when zoomed in at maximum.

The explosions would also be very bad in a space sim because when you zoom in to the size you would see it in Freespace, you'll note that the explosions fill the entire screen.

 

Offline LtNarol

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trail/explosion enhancements
Personnaly, I like the PCX trails because they let you customize weapons effects - more stuff for modders.  I'm wondering, would it be possible to make the trails appear smoother without sacrificing too much processor time.  Opinions, coders?

 

Offline Bobboau

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trail/explosion enhancements
there is a spew time for trails, lowering it would smooth out the trails
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
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DEUTERONOMY 22:11
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Offline Deepblue

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trail/explosion enhancements
how do you lower it so that the trail maps connect smoothly to eachother instead of looking really chopped up?