Does anybody know (from within the code or some other source) how FS2 decides where to put the static anis on the HUD, and what size they have to be? Is it through some table or pcx file that I've never found, or is it hardcoded?
The reason I ask is that, while attempting to make HUD art for the SW mod and another project I'm supposed to be working on, I often find It would be far more convenient to have a different shaped object than those that FS2 allows, or, almost as often, to have it in a different place. If it is hardcoded, would it be likely to be too difficult to put this into a table, or monochrome PCX File in the same fashion as the mainhalls are handled? That would make this process a lot easier and ultimately would lead to a far superior final product. These are two TCs after all, so a new HUD would seem appropriate, especially for the secret one.
One final hud request - is it possible to make new guages for the hud, and how complex would this be? If it was to be implemented, even something as simple as a modifyable counter, defined by a table and some sexp style notation would be ideal for the purposes I have in mind. NB. if any coders need more details, I'm sure I'd be able to get GE's approval to discuss the actual reasons I want these things.
I know it's a lot of requests, but the first one (finding out whether the HUD Can be modified from the outside without SC changes) is probably the most important.