Author Topic: Things I've done with the Source Code  (Read 5021 times)

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Offline Flipside

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Things I've done with the Source Code
I think the problem is that the [V] nebula was never designed to be seen from the outside. If I read the ASCII art right, it just doesn't work that way, you end up being able to see things that are miles away whilst bumping into your wingmen almost.
I still think particle emitters and volumetric fog are the way to go, but I'm pretty sure that V-Fog is only supported by DX9 cards. And I'd also hazard a guess that we can completely forget about something like that until HT&L is more implemented.

 

Offline Fry_Day

  • 28
Things I've done with the Source Code
Actually, V-Fog can be done just fine by DX8-class cards. And for some reason the M$ V-Fog example isn't working on my Radeon 9800 Pro. Excersice to self: fix it.

 
Things I've done with the Source Code
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Interceptor Weapons
The Babylon 5 project should love this.
You bet.
Has anyone tested this yet? There was talk about performance hits etc. and having so many targets to track, seen any bugs? I suspect there can be some, just like having too many asteroids in mission makes some ships let weapon shots through them as the collision detection system got too much work.
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At the moment I'm thinking of adding something in so you can say in the tables whether or not the interceptor shoots at fighters and such. To make them have a chance of shooting down fast moving missile and lasers interceptors are also about x4 more accurate.
Interceptors shoot at fighters etc, that is, work in offensive roles as well as in defensive - just like in the show. There's probably some need for AI stuff, so that a ship attacking aggressively doesn't bother intercepting incoming shots and uses it's interceptors for offence as well. Normally incoming shots should be prioritized over fighters in targeting.
The nick is not a typo, it's a pun.

 
Things I've done with the Source Code
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Originally posted by Flaser
_argv[-1] I think Robin's system is better, since it doesn't deal with flags instead it lets you customise each ship giving them their own apropiate strenghs and weaknesses.

Pardon? Which of my flags do you not like?

 

Offline Flaser

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Things I've done with the Source Code
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Originally posted by _argv[-1]


Pardon? Which of my flags do you not like?


Your flags are great and fine.

It's the flag system based ship distinction that I don't like from the begining.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 
Things I've done with the Source Code
Hmmmm, some good ideas here for my Quantum Reality game engine.  I'm impressed with the Beam attenutation, but I thought the idea of Beam Cannons is that the energy doesn't attenuate that much...
'And anyway, I agree - no sig images means more post, less pictures. It's annoying to sit through 40 different sigs telling about how cool, deadly, or assassin like a person is.' --Unknown Target

"You know what they say about the simplest solution."
"Bill Gates avoids it at every possible opportunity?"
-- Nuke and Colonol Drekker

 

Offline Bobboau

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Things I've done with the Source Code
it was mostly for fighter beams, but think about it even for capships, if you've got a ship that is 40,000 meters away you're not going to have the same punch as if it was 4 meters away, also there is (or there was last time I looked at it, phreak disabled the damage attenuation about a month ago for some reason) code that sets the end of the beam as being dark so it seems to fade, but it takes into acount the length of the beam so when it hits something the beam won't sudenly get dim
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Things I've done with the Source Code
And the best part is that this is a good way to set a beam range.  It's better than having the beam extend to infinity or disappear suddenly.  Speaking of which, is it possible to do something like this for primaries, other than it'll slow things down since the bolts go further and last longer?

  
Things I've done with the Source Code
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Originally posted by Flaser
It's the flag system based ship distinction that I don't like from the begining.

What's wrong with it? What would be better?