Author Topic: Command a Cruiser  (Read 4892 times)

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Offline ZylonBane

  • The Infamous
  • 29
Trigger it? Or create the visual effect?

The visual effect was easy... just put a beam cannon really far away in the vicinity of a background planet. Eh, here's the demo mission:
 http://home.att.net/~clay.h/zb_planetarycannon.fs2

Check the reinforcements menu when you feel it to be, ahhh... appropriate.  

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ZylonBane's opinions do not represent those of the management.

[This message has been edited by ZylonBane (edited 02-05-2002).]
ZylonBane's opinions do not represent those of the management.

 

Offline Red5

  • 27
    • http://www.roughnecks.org
 klingon academy interface is so much like FS2!!! heres a pic... http://www.3dap.com/klingonacademy/images/modpics/s1/entnx4.jpg  there is a viewing window of the attacker ship, a radar screen that can be changed from square to fs2 circle, and the weapon interface box is similar to fs2's!! just like fs2 you have unlimited weaponry like phasers and laser turrets, and you have limited weaponry like hornet missles and photon torpedoes!! For example say the GTC-Leviathon has 6 regular laser turrets, a beam turret and a fusion mortar cannon.  By simply specifying the lasers as main weapons that continually either computer or fire under your command, they fire just like FS2's AI.  By editing you can even group some of them together!! the Beam cannon can be set to have a recharge of say 15 seconds or more and can also be linked as a main cannon or fired separtly.  The fusion mortar can be limited say you only get 50 or 100, when you run out, you run out!!!

 whats great about it is the fact its like really being there in the game, you can increase photon beam power(freespace univ) and a voice will say "Powering up the forward beam cannon"  you can cut power to certain systems like the jump drive and sensor range and all kinds of stuff.  Its totally modable, any takers!!!  
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Offline ZylonBane

  • The Infamous
  • 29
 
Quote
Originally posted by Red5:
klingon academy interface is so much like FS2!!!
Ummm... I guess I don't see the similarity.
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Offline Red5

  • 27
    • http://www.roughnecks.org
 They mod similar too!
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Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
Red5 seems to be in the MODing startrek games for Freespace2 mode... nice...
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed