Author Topic: update on my editor Aurora  (Read 1310 times)

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Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
update on my editor Aurora
figured I'd post this here, I just got a basic ray picker implemented for Aurora, what does that mean, well at the moment not mch, but soon you will be able to point and click to grab path verts, or weapon points, or polygons. I intend to alow for the manipulation of vert normals (smothing groups), UV coordanants, and textures for a poly.
just thought I'd post this here becase it realy isn't that practical at the moment (all it does right now is highlights polys that fall along the pick ray) but it is cool

and link in sig
« Last Edit: September 14, 2003, 05:03:09 am by 57 »
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Fry_Day

  • 28
There's a nice D3DX mesh function that does that. convert the pof to D3DXMesh internally and you'll have all kinds of nice functionality in it.

  

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
but that's cheating :)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together