Glow map: a second texture rendered over the regular texture such that whatever is on the second texture appears to glow compared to the rest of the ship. Glow maps are rendered more brightly than regular maps in all situations, and don't really care about the colour of the ambient light. Glow maps tend to be black except for the particular details that are supposed to glow.
Shine map: a third texture working somewhat similarly to a glow map, but only lighting up when facing towards a light source, and reflecting the colour of the light source. Shine maps tend to reproduce the original texture, but modified in brightness from area to area depending on how much certain parts are meant to shine.