Author Topic: Shine Maps Completed!  (Read 10749 times)

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Offline Drew

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    • http://www.galactic-quest.com
so far, the Fs port ships are teh only ones shinemapped....

look at the first post of the topic  too get the maps, then drop it into the same dir as the port and run it as a mod....

of that dosnt make it work, you might not have a good enough GPU
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Offline Bobboau

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gpu only maters if you are useing the HT&L build
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Offline Drew

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    • http://www.galactic-quest.com
last time i checked, only radeons 7500 and up supported shaders of any kind....

if he has somthing like a vodoo 3 i doubt it would shade any....
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Offline Bobboau

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but... were not useing shaders, yet
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DEUTERONOMY 22:11
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Offline Drew

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would you mind telling me what we are using? (or point me to a thread or sumthing plz)
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Offline Bobboau

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well we were useing a software T&L system that we had entierly under our controle, I added a specular element to this lighting model (look in the enormus specular thread) currently we are upgradeing to a fixed function hardware T&L system, after that is done we will then look into vertex and pixel shaders.
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DEUTERONOMY 22:11
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Offline Drew

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    • http://www.galactic-quest.com
Quote
Originally posted by Bobboau
after that is done we will then look into vertex and pixel shaders.



:yes: :yes: :yes: :yes: :yes:
scweet :D


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Offline J3Vr6

  • 28
If someone did the FS1 conversion of the FS2 ships from the port (u know, use the larger textures of the FS1 ships in FS2), then we could use these right?
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Offline Galemp

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The Port does include the high-res FS1 textures.
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Offline Nico

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Quote
Originally posted by J3Vr6
If someone did the FS1 conversion of the FS2 ships from the port (u know, use the larger textures of the FS1 ships in FS2), then we could use these right?


there's no need converting anything, I did that right away when that d3d registry hack was first  released:
I extracted all the large FS1 maps and dropped them in my  FS2/data/maps folder and... that's it, you needn't doing anything else.
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Offline J3Vr6

  • 28
I meant if someone is using the hi-res FS1 textures in FS2 via the registry hack (and the fun stuff Venom explained), does that mean we can download these shines and use them in FS2?
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Offline Lightspeed

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Quote
Originally posted by J3Vr6
I meant if someone is using the hi-res FS1 textures in FS2 via the registry hack (and the fun stuff Venom explained), does that mean we can download these shines and use them in FS2?


that's what i'm doing :rolleyes: :D
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Offline Ulala

  • 29
  • Groooove Evening, viewers!
Anyone have any better in-game screenies? Heck, tech room screenies are still nice. ;) ;7
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Offline Sheepy

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Quote
Originally posted by Drew
last time i checked, only radeons 7500 and up supported shaders of any kind....

if he has somthing like a vodoo 3 i doubt it would shade any....


Im running a AMD Athlon XP 2400+
with 512 RAM
and a Radeon 9500

I think it should work, but for some reason FS2 loves to look butt ugly for me :( :p
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