Author Topic: texturing, how?  (Read 2807 times)

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Offline Black Wolf

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I use the same method as you do Aldo, and PSP auto flattens for me - apparently as a part of the properties of the bmp format. I'd always assumed every proggy would do that...

Meh. Anyway, Kaperl, what program are you planning to use?
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dunno, i've got the following somewhat working:

TS5.1
3ds Max, this one will need some "convincing" to work.
Lightwave, same as Max.
LithUnwrap, it works, but i can't work with it.
PSP7, i think this one is actually legal, i think. i can also use it pretty well.
PS7, well, it works, but i can't work with it
3d Exploration, i like this one, a lot.

and some other stuff, anything you guys tell me is usefull.
just another newbie without any modding, FREDding or real programming experience

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Offline IPAndrews

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Quote
Originally posted by kasperl
uhm, do you have to uvmap everything you texture?


Yes, unless:

a) You know someone else who will do it for you.
b) You don't mind spending time producing lovely textures which when applied to your ship look like vomit.

Quote
Originally posted by kasperl
i don't get some parts of that tutorial, since it seems to start with a unwrapped ship to begin with.


It's a UV mapping tutorial. I can't texture for ****. I know. My mate Dave offered me really good **** if I could do it. Alas I have all the artistic talent of a colour blind hedgehog, in a bag.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline aldo_14

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Why would you want to texture for ****?  Try texturing for toffees or something.

  

Offline Ryx

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Something I wrote some time ago. Could be usefull. It's for MAX. erm... check the readme file.
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