Author Topic: The power of HT&L  (Read 5758 times)

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Offline J3Vr6

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So Raa Tor'h, you gonna do this for all the Vasudan ships? :D  While you're at it, why don't you do all the FS2 ships to take advantage of HT&L :p
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That's not really a fair comparison, taking a variably-lit shiny ship and comparing it to the old, drab, uniformily lit one. But the new model is definitely nicer. The rotating thingumy, especially, is smoother.

 

Offline Flipside

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I wouldn't suggest doing it for all ships, I don't think Raa is even suggesting that he do it for all Vasudan ships, it is a 'Party piece' really, upping level to massive amount on all ships would still cripple lower spec cards. I think the best bet would be to up the polys on the ships that need it, rather than everything, although poly counts mean less in HT&L, as Bobb's Perseus shows, sometimes it will have virtually no effect on the shape of the model at all, so it's really being a bit silly to do it to ALL the ships and putting unneccessary strain on systems when the free cycles could be used for other stuff :)

Flipside :D

 

Offline Galemp

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Offline Flipside

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Well, part of the problem is that a lot of these subdivider functions will transform a flat surface into a very gradual curve, thus using about 120 polys to display what previously took 2 if you over do it, and makes your model look overweight if you under do it, so the side of an orion not only starts to look 'curvy' but uses up a much larger number of polys.
As far as smoothing groups are concerned, never even figured out what the were to be honest, I makes the ships, bung em through PCS, chuck em into modelview for other little bits and away you go, or more commonly, debugging you go! :)

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Offline diamondgeezer

That Anuket's ****ing beautiful, to put it bluntly

 

Offline Taristin

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Quote
Originally posted by J3Vr6
So Raa Tor'h, you gonna do this for all the Vasudan ships? :D  While you're at it, why don't you do all the FS2 ships to take advantage of HT&L :p


Actually, the Vasudan vessels of FS2 do beneift from it, but alas, I can't convert them. I had no slowdowns when running a mission with it, in fact, it was actually a higher framerate than with original FS2 models...

The problem is, that PCS is woefully horrid on my PC. When I attempt to convert the cob to a pof it crashes. And after I got the converted pof from Bob, and imported all of the data from the orginal, it crashed on each and every save. Oddly enough, though, it did save...
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Offline Bobboau

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that is odd

get an extreem close up, like filling the screen with the ship
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Offline Setekh

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Yeah, that's what I had in mind - that shot you provided isn't very close to the Anuket. :)
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Offline Taristin

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I would, but my new Radeon 9200 won't do spec in HT&L. Spec works in the non HT&l though...
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Offline Setekh

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*raised eyebrow* Wierd, even my GF4MX still renders specular... well, just wait for the next build, then. Either that, or try and fit the however-many-thousand-poly Anuket into the non-HT&L build. ;)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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=( to that Raa Tor'h

On the other hand, it does it fine on my GF2MX (albeit not very quickly, but still playable as long as it's the HT&L build)

 

Offline Bobboau

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I would like to see the regular build vs the HT&L build, if the regular build was capable of suporting such an oversized POF
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learn to use PCS
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Taristin

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It's not... And my Card just got broke. Have to try and return it...
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Offline Bobboau

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how'd that hapen?
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learn to use PCS
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

  

Offline Taristin

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My AGP slot is cracked on the far thin end, and the card moved out of alignment. 2 prongs touched, and one of the gold-plated contacts completely melted.. :( :hopping:
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