I'm runnning the 640x480 HotU version, haven't got any of the other vp's yet. I have the 3.5.6 media vp.
I'm running on 2.4Ghz, 512Mb ram, Geforce 4 MX. Latest drivers.
In Direct3D8 mode, everything runs fine until I try loading the mission after "The Place of Chariots", where it loads, then crashes directly to desktop, no debug message or anything.
In OpenGL, everything works fine, I even get to start the mission, but everything is completely black all the time, even in the main hall and when choosing pilot. If i alt-tab out, I see a flicker of what's on the screen before it changes resolution and jumps back to windows.
I've tried with four different 3.5.5 builds, and with all kinds of different twiddling in settings. (both in FS2 and in graphic cards settings) All have the same results.
Can anyone help?
[edit1]
I ran a debug build and got this:
Assert: bpp == 8
File: E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\graphics\GrD3DBmpman.cpp
Line: 899
Call stack:
------------------------------------------------------------------
d3d_lock_and_set_internal_texture() d3d_tcache_set_internal() d3d_tcache_set() gr_d3d_preload() bm_d3d_page_in_stop() level_page_in() freespace_mission_load_stuff() game_start_mission() game_enter_state() gameseq_set_state() game_process_event() gameseq_process_events() WinMainSub() WinMain() WinMainCRTStartup()------------------------------------------------------------------
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