These may be more like sexp changes, but since they in themselves are not sexps, I thought I'd make my own thread for this.
Change 1, as I stated in another thread, would be allowing the persona function in the ship's editor to be able to select more than just the wingman head anis, so you can assign a persona to a cap-ship or freighter, that doesn't look like a fighter pilot.
Change 2, would be an update to the list of departure locations. Right now, departure locations (in the ship's editor box) are limited to "Hyperspace" and "Docking Bay" if one is available. I'd like to see a jump node become a departure location. Now there's already a sexp that checks to see if a ship has departed within a jump node, so it shouldn't be (keep in mind, I'm not a coder so I may be wrong about this) too difficult to use part of that code to tell the ship when it is within a node. It'd be good if, for large ships, it could be timed so that the ship's warp effect would open up at the center of the node, rather that waiting for the ship to actually enter the node before accelerating to jump speed, which would result in the ship entering subspace on the far side of the node.
If I'm wrong, someone (with clout) tell me.
Later!