Author Topic: How do i make fighter textures??  (Read 4030 times)

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Offline KARMA

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How do i make fighter textures??
yes, but you have to build a nurb mesh first...

 
How do i make fighter textures??
"I think they all look great. None of the appendages look like a dick."
"Your mind hurts me." - Shrike

 

Offline karajorma

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How do i make fighter textures??
That is probably one of the simplest tutorials I've ever seen. At least now I have no excuse for not trying it :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline KARMA

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How do i make fighter textures??
there are many strategies to make textures for a fighter, those strategies can be used for capships too.
The problem with "custom" textures is that you have limited tileing possibilities, tileing means to repeat a texture over the same poly/s, obtaining  an higher texture resolution aspect: the bigger the model, the bigger will have to be the custom maps to obtain the same resolution aspect achieved with tileing, so you have to find a balance between texture/model size when mapping capital ships.
the strategies:
1-(top-down process) unwrap your model in lithunwrap (or similar). unwrap means to assign poly/s to a specific portion of a map, like peeling potatoes, and then applying the skin over specif areas (maps). When you complete this process, you can save the templates of the maps, and you will draw the textures over those templates.
2-(bottom-up process) you draw the texture for specific poly/s (using screenshots or again lithunwrap to create templates) and then you put all this single textures together, to create a more general texture, then you use lithunwrap (or similar) to assign the poly/s to the right texture's position.
3-actually it is a variant of the one above: after drawing the single textures and applying them to the mesh (before creating the bigger maps), you can use the baking abilities of some modelling programs to create the gereral maps.

in both cases you may have poly/s that will be mapped better with a tileing texture: in this case you can use truespace or (again) lithunwrap to apply the tileing

to draw textures:
1-you can make patchworks of images saved from internet: it is easyer in my opinion that most people think.
Browse the internet to create a library of platings, rusty or dirty metallic areas,  mech elements, etc etc etc. You will need an halfway decent knowledge of your painting program to modify/adapt your images and to put them together in a realistic way.
2-draw maps on your own. this is the best way. But at the same time it is the longer and harder one.
use tutorials to see how things are done.
use general tutorials to see how simple general effects can be done and learn the basics of painting programs (www.photoshopcafe.com)
use specific texturing tutorials to see how others solve the problems related specifically to texturing
some texturing tutorials can be found here: www.xwaupgrade.com
I also wrote a step by step texturing tutorial, but I don't remember the link at this time:p, make a search over this forum

 

Offline magatsu1

  • 210
How do i make fighter textures??
are there any (legal) free to download proggys avaliable ?
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Offline karajorma

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How do i make fighter textures??
For texturing? I've heard a few people mention GIMP but I know very little about it.

For modelling check my FAQ.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline magatsu1

  • 210
How do i make fighter textures??
Found GIMP via Google. (imagine saying that on anythin' other than a pc)

I'll have a bash at some textures soon.

Thanks k.
Blitzerland: Knows what he's talkin' about

 

Offline KARMA

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How do i make fighter textures??
I remember also a free program called satori photo xl or something like that

 

Offline Black Wolf

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How do i make fighter textures??
You can grab PSP 7 and 8 in free, 30 day trial mode from the Jasc Website, and then do unspeakable things to them (Personally, I recommend 7 - 8 is headachy0
TWISTED INFINITIES · SECTORGAME· FRONTLINES
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Offline adwight

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How do i make fighter textures??
Is it just me, or has my trial expired, yet I can still use PSP 7???
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Offline Carl

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How do i make fighter textures??
yeah, for a while you can, but after 60 days it goes away.
"Gunnery control, fry that ****er!" - nuclear1