Author Topic: New here, and a few noob questions...  (Read 4008 times)

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New here, and a few noob questions...
Quote
Originally posted by Setekh
Ahhh, Robotech. Will it see light this time?


Well, only if there are people interested in playing it... but it's Macross, not Robotech! :hopping: (just kidding :) )


Quote
Originally posted by Setekh
Welcome to HLP, ryuune. :)


thanks

 
ANY anime mod is better than nothing so don't knock it! ;)

   If you already got teh Vo ones .pofed, that woul dbe great, but I'll also take the ones redy to BE .pofed in case I have a resize problem (like teh galactica, I needed to amke it 3 times bigger BUT when I re-pofed it fromt eh pof to cob back to pof again teh geometry got screwed and it was shards of death time! Ayyie!. Methinks that is you try to resize a pof you MAy get some wierd erros? Anyone else have that problem ever?

How big did you make the pofs? Ie the old RTmod veritech is way too big like 30meters but I was afraid to scale it smaller in cause of ruining the model. When I convert other ships to FS2 I try to make them no bigger than the veritech, (usually 10-25 meters dependng on shape) that way most fighters can be of relative size, I reason the veritech is bigger cause of the transforming gear needed and fact that in battloid form it is 50ft tall...

l8tr!  Oh I take it you already have all the RT models then? Would you be intersted in teh REF ships like the Garish, Horizont and such?
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 
New here, and a few noob questions...
Ok, then ill send you all the work i've done so far, includig the tables etc... (something is from the old Robotech mod, like the anim of the faces and the music, but i'm planning to replace them soon, especially the music with original macross one)

Yeah you can't rescale a POF so easily, you have to re-open them in TS and replace all the lights, etc....
BUT..you shouldn't worry cause if ModelView is not wrong my ship scale is the exact one as in the show, namely:
14meters long valkyries
1200 meters Macross
4000 meters Zent flagships
etc.... so all the ships are up to scale.

oh, and no, the Valkyrie is not 50foot tall (or i think 15 meters, i'm european, you know) it's 12 meter tall in battroid form.
Zentraedj battlepods are a bit bigger, around 18-20 meters tall.

Anyway i didn't use any models from the old robotech mod, and have already almost all the sips from the show in game, namely:

Valkyries A, J, S type
Super and Strike valkyrie
Armored valkyrie
Lancer 2
Ghost drone
SDF1 Macross (cruise mode)
Armd space carrier
Oberth destroyer
Zent battlepods (normal, light missile, heavy missile)
Officer Pod
Zent Power armor
Melt Power armor
Fighter pod
Zent Heavy fighter
Zent scout ship, cruiser, transport, command ship, flagship, monitor

The ones i have but not in game yet are:
SDF-1 "Robot" mode
Zent "cyclop"
Myria's Power armor
VF-1E "elintseeker"
VT-1 valkyrie
"Rabbit" shuttle
Recon zent battlepod
plus some meltrandi capship (low priority)

i don't plan to put destroids in game, cause they won't be useful at all i think.

 
cool... let me know when you start
I'm mainly intersted in the models for now, but if you don't mind ani's athat's cool. I already have almost 1 gig of voices though so music and pilot voices I got covered :) I can image someone trying to download all those captures (what? 1 gig just for voices, no way my 56k is gonna DL that!) LOL ehehe

Of course this took me like 2 weeks of constant viewing teh entire series over and over on dvd and using goldwave to make teh wave files... I wish i could convert them to MP3 to make them smaller but FS2 wouldn't work with them right?


   As for the destroids, if the Combat Federation mod had successfully complete the ground protion you could write mission when you are on the deck of the sdf-1 and fight destroids and batloid mecha :) but it never happened.. I wish that team well and hopw they continue their work in the future! I really wanted to recreate teh Mars base siege and have the zentreaddi swarm out of the mountains attacking the base!
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

  
Re: cool... let me know when you start
Quote
Originally posted by Star Dragon
I'm mainly intersted in the models for now, but if you don't mind ani's athat's cool. I already have almost 1 gig of voices though so music and pilot voices I got covered :) I can image someone trying to download all those captures (what? 1 gig just for voices, no way my 56k is gonna DL that!) LOL ehehe


Wow, a lot of work that is! But i suppose the voices you ripped are those from the american dubbing right? No offense, but i think that dubbing is just awful...oh well, and beside my 640k adsl allow me not to care the size of that dowload if you are willing to share :) (also .wav files con be zipped to smaller sizes)
About the music, well, i plan to put original Macross music in game, but still the Robotech musics were pretty cool too (except from Minmei's songs...)

Quote
Originally posted by Star Dragon
 As for the destroids, if the Combat Federation mod had successfully complete the ground protion you could write mission when you are on the deck of the sdf-1 and fight destroids and batloid mecha :) but it never happened.. I wish that team well and hopw they continue their work in the future! I really wanted to recreate teh Mars base siege and have the zentreaddi swarm out of the mountains attacking the base!


Well, that would be indeed very pretty, i'd like to put some missions on planet surfarce, and i'm currently trying to figure out if it's possible to simulate it (maybe a very large flat model to simulate ground...)
The Robotech mod already succeded is simulating the atmosfere of erath with a sky-blue colored nebula, the effect was pretty cool it looked like flying in the clouds) but still the surface was missing...

p.s. i still havent worked on the .ani (it's only a couple of weeks i started modding Freespace) so i'm using those from the Robotech mod. I do istead have the "load" image ad the "tech room" image, but only for the UN space units for not, working on those for Zentraedj mecha (yeah i have them all playable)
« Last Edit: December 19, 2003, 02:30:08 am by 1612 »