Author Topic: Tactical/Strike ship concepts  (Read 2671 times)

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Offline Flaser

  • 210
  • man/fish warsie
Tactical/Strike ship concepts
This thread is for devising strike/tactical ship designs from monitor to heavy cruiser size.

My requirements for a design to be strike/tactical is that instead mounting more weaponry/armor it focuses on a new technology/combat elements that circumwents the opponent's conventional power.

Strike/Tactical ships are not superweapons - (unlike the Collosal Brick of Doom) - they augment the conventional fleets by presenting a new rank of ships.

A good example would be the submarine - it's appearance on the seas gravely decimated the otherwise impervious fleets.

Moreover unlike überships smaller ships are more in the player's sphere of influence and their special atributes do a lot more to spice up a campaign.

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I will start with a desing I've been pondering for a while:

Achilles and Hector Experimental Strike Corvettes - Illiad Program:

Structural Innovation
The ships have a dual hull, with an oversized reactor nestled between the port and starboard bulkheads.
Both bulkheads have both a conventional and subspace engine capable of supporting both bulkheads.

This provides roughly 175% output compared to a conventional design, at the expanse of double maintenance and fuel.
The desing also greatly increases the battle endurance of the ship with the redundancy.

Armor
The downside is that while more redundant, these subsytems only have 60% of the armor protection compared to other ships.
Moreover the the heavyduty reactor (destroyer class) present an apparant achilles heel. To counter this heavy armor was woven over that portion of the ship - however a prolonged battle will still allow a crippling blow.
Since the desing focuses on speed and blitzkrieg attacks, to compensate for the heavy equipment  (and the heavy reactor shield) the engineers reduced the armor over the entire ship and used similar heavy shilding on the main weaponry.

Therefore while the ship's subsystems have armor comparable to other heavy corvette desings, its overall armor is about 60% of of other desings.

Weaponry and Tactical Capabilities
In the backbone of each bulkhead a huge capacitor array is nestled with a direct feed from the reactor.
The capacitors allow multiple subspace jumps without recharging or extended use of the main weaponry that would otherwise deplete the ship's energy/plasma reserves.

This energy setup is the main feature of the Illiad program and the unconventional setup of the ships roots in this development.
Utilizing this reserve the ships are capable of flexibly fleeing of delivering crippling blows on an unprecedented level.

The system was dubbed: Zephyr by the designers, named after the wind that would have brouhgt Odysseus home.

If prooven sucessfull these ships will add a hunter/strike force to the present fleets and conduct harassing/dynamic campaigns against future enemies of the GTVA.

Both ships are a joint desing and utilize the latest in Vasudan reactor desing along with Terran structural engineering.

Achilles
The Achilles was the first design to exploit the Zephyr system.

It mounts conventional beam weapons, however in an unprecedented numbers - even the heavy duty reactor wouldn't be capable of operating this quantity.

On the sides of both bulkheads a row of beam turrets reside, nicked, beam arrays.
Using the capacitors of the Zephyr system the Achilles can unleash a crippling volley from its guns, rendering the ship capable of crippling any destroyer sized vessel.

The prefered engament would include a jump into enemy formations followed by a fast charge, a volley onto the key asset in the enemy fleet, with quick withdrawal if the fleet is still superior.

The Zephyr system can support 2 volleys or 2 jumps. This allows the captain to ditch any pursuers or to destroy anyone foolish enough to engage the Achilles without numerically superior assets.

Hector
While the Achilles tried to bring the current offensive technology to a new level, the Hector offered a different aproach.
Instead beams, its primary arnament consist of weapon bays. These contain massed amounts -20 to 200- of turret class weaponry.
These bays are operated by a single CIC unit, with a targeting center of their own.

Drawing on the Zephyr the Hector can lay a devastating field of cover fire, that would be a nightmare for any figher/bomber class craft, moreover when brought against capships it would offer an adequate subsystem crippling ability.
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Offline Fergus

  • 28
Tactical/Strike ship concepts
I like the idea, but it would seem to me that the GTVA would continue to run down the faster, better hulled vessels we see more in FS2.  I love the idea of it jumping in, mauling a destroyer, jumping out-----900000k away it exits followed by a doomed enemy cruiser.
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Offline Flaser

  • 210
  • man/fish warsie
Tactical/Strike ship concepts
The cruiser won't be really doomed - provided the captain has a head for geomerty - if he can stay out of the way and stay in the ship's blindspot he can pummel it and force a retreat.

Afterwards the Illiad ships will have to spend quite some time to recharge the Zephyr system - they need the energy for 3 jumps, so the attacked fleet will have some time to regroup.

These ships aren't unbeatable, they are just more tactical.
Instead prolonged battles they try to draw out the enemy fleet and do precision strikes against the thinned assets.

As for the faster design - these look like the next step in corvette desing. They won't substitute anything but improove the overall fleet.
They are heavy corvettes that traded armor and prolonged firepower for speed and volley attacks.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Mad Bomber

  • Booooom
  • 210
Tactical/Strike ship concepts
Here's an idea I've had lying about for a bit. I pitched it to Raa and he liked it. (I also pitched it to BR over PM, but got no response.)

PVC Ne'arin
Tech Year:    2326
Hitpoints:      20000
Speed:      25m/s
Weapons:
- 3 Vas. pulse
- 2 Vas. pulse (dual)
Dockpoints:
- Main
- Fighter1
- Fighter2
- Fighter3
- Bomber1

See what I was thinking was, the FS1 description of the Aten -- "stronger than the Vasudans' other warships, but still falls short as a main-line cruiser". I thought, "what might those other warships be?" in the context of the T-V War.

It also fits with the Vasudans' tactics of the time. Remember the Anubis? Cheap, numerous, and annoying? That's the idea with the Ne'arin. Annoy the crap out of the GTA forces, and then fade away when they start to bring out their big guns.

It would also have been a good scout cruiser. Send it into an enemy system, and if there's trouble at the node, it could launch fighters to protect itself right away. :)

It could raid convoys and steal supplies with one (or many) of its dockpoints, thus making a nuisance of itself for potentially a long, long time (since subspace tracking wasn't invented yet). And finally, it could work as a heavy troop transport when something Isis-sized just wasn't enough. (comparison: Argo to Elysium, Ne'arin to Isis)


(Now, if only someone would model summin like this... :drevil: )
« Last Edit: March 11, 2005, 02:43:49 pm by 51 »
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Offline Flaser

  • 210
  • man/fish warsie
Tactical/Strike ship concepts
Now that's the sort of thing I was writting about.

:up:
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Mad Bomber

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Tactical/Strike ship concepts
Thank you :D

(edit: erase momentary spoiler)

:nervous:
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Offline TrashMan

  • T-tower Avenger. srsly.
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Tactical/Strike ship concepts
Here's mine: (and it's allready done:D)

Gallactic Terran Assault Frigate - Retribution Class

Designed to deliver, fast, crippling strikes this vessel is more akin to the typical shivan designs - it's anti-capship firepower is focused on the front section.

Alltough it's 900m long, it's armor is no thicker than that of a Deimos corvette. The reason is it's powerfull engines and weapon systems which in turn required a even bigger reactor.

The main weaponry of the Rtribution are 2 Assault plasma Cannons. Alltough each shot deals very little damage, the speed of fire and the cone of fire more than make up for it. It's allso armed with one single heavy beam cannon.

The Retribution is best used in a direct assault on huge, slow targets, where it's weaponry can do most damage.
Against smaller and faster warships the APC's showed to be far less effective.

the retribution has good anti-fighter defenced, but it's man weakness remains it's forward fixed weapons.

ARMAMENT:
2 Forward Fixed Assault Plasma Cannons (gattling)
1 forward fixd Heavy Beam Cannon (LRBGreen)

4x Terran Medium Turret
12x Terran turret
4x AAAf
4x Flak

SPEED:30
HP: 95000
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Offline Janos

  • A *really* weird sheep
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Tactical/Strike ship concepts
FS species also kinda suck at long-range/area suppression, as well as electronics warfare.
lol wtf

 

Offline Flaser

  • 210
  • man/fish warsie
Tactical/Strike ship concepts
Janos I don't think that ship is all too tactical or strike.
It's a big ship that sacrifices armor for firepower, but that's it.
Mad bomber's ship can conduct a wide range of operation we hadn't seen yet and would make for interesting mission.
You ship on the other hand doesn't seem to add anything new gameplay wise.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Janos

  • A *really* weird sheep
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Tactical/Strike ship concepts
Quote
Originally posted by Flaser
Janos I don't think that ship is all too tactical or strike.
It's a big ship that sacrifices armor for firepower, but that's it.
Mad bomber's ship can conduct a wide range of operation we hadn't seen yet and would make for interesting mission.
You ship on the other hand doesn't seem to add anything new gameplay wise.


what
lol wtf

 

Offline Kosh

  • A year behind what's funny
  • 210
Tactical/Strike ship concepts
My thoughts for a strike ship would be something like the Iceni:

Lots of anti-capital ship firepower
Good armor
Fast speed

Since it isn't designed to stay in an area for too long, it would probably have much poorer anti-fighter capabilities than, say, a Deimos.
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Offline pyro-manic

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Tactical/Strike ship concepts
I'm actually making a couple of models of ships like this, and have some concepts for a few more. Here are some ideas:

Gunboats: Basically a weapons battery (beams or missiles/torpedoes) with an engine attached. Small (size of a heavy cruiser - no more than 500m or so), lightly armoured, but massive firepower. Designed for delivering a decisive blow in a tactical battle situation (ie crippling/destroying a key enemy vessel such as a corvette or carrier ship), or for hit-and-run attacks against larger strategic targets (destroyers, installations, fleet marshalling points). They lack the durability of conventional "ships of the line", but their firepower gives a commander a powerful shock weapon with which to break up an enemy formation or destroy strongpoints such as capital ships and installations. Practically useless in defensive situations, however.

Strike cruisers/corvettes: Medium warships, between cruiser and corvette size (400-1000m). They have reasonable armour, a high top speed, and carry specialist armaments. This will typically be a heavy weapons battery (beams, plasma burst turrets or missiles/torpedoes), a hangar carrying fighters, bombers and assault boats (basically boarding craft) backed up by heavy flak and AA turrets, or a combination of the two. However, individual ships may be retro-fitted with different equipment for highly specialised tasks such as intelligence-gathering, "electronic" warfare (ie jamming, tracking and misdirecting targets), or even transport of highly valuable cargo and/or persons. These ships are mainly employed by covert units such as the SOC, but a few are used by elite navy units for strategic operations during times of conflict. They are highly mobile vessels, and their equipment allows them to excel against their targets. However, the specialised nature of their armaments means that they can struggle if they get into a situation they are not equipped for.

Escort carrier: Fairly small vessels, with limited direct offensive capability, but with a fighterbay. They provide a platform from which to launch and recover fighters and bombers. They have a small capacity, but a high speed, meaning they can keep up with the fastest transports and capital ships. Typically they will be no larger than an Aeolus-class cruiser, and will mount no heavy ship-to-ship weapons, but will carry up to three wings of fighters or light bombers. They are principally used to support high-risk convoys and remote operations, where a capital ship cannot be spared, but they can also be used to mount long-range surgical strikes against targets deep behind enemy lines. Their small size and high speed means that they can evade detection where a destroyer or tactical carrier would be tracked easily. However, they are very vulnerable to heavy weapons such as beams and torpedoes, and will not survive a determined attack without cruiser support.

Artillery cruiser: Heavy cruisers, these ships mount long-range heavy weapons, including heavy beams, bombardment cannons (railguns) and missiles. They are used to hit targets at long range, usually installations and planetary targets, beyond the reach of static defences. They are poorly equipped for ship-to-ship combat, their main weapons typically having lower refire rates than those on other ships. They fare even worse against fighters and bombers, having few defensive turrets and little armour.

Monitor: A type of cruiser, these ships move rather slowly, and cannot maneuvre to any great degree. However, they have thick armour, and mount a very heavy weapons battery for their size. They will usually carry at least two beams, a bank of several plasma burst cannons, torpedoes or heavy swarming missiles in addition to heavy AA and anti-warhead turrets. They are basically mobile gun platforms, designed to defend key locations or blockade jump nodes. Their firepower is formidable, and most ships will take heavy damage in a direct assault. However, their sluggish movement means they can be outflanked by a clever opponent, and their heavy weapons mean that they have no reserve power for subspace travel. The Leviathan could be described as an early example of a monitor-type vessel.
Any fool can pull a trigger...

 

Offline FireCrack

  • 210
  • meh...
Tactical/Strike ship concepts
We need somthing aking to the corvettes in homeworld, id use gunship for that, but you've already used it.
« Last Edit: March 11, 2005, 08:06:35 pm by 2073 »
actualy, mabye not.
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Offline pyro-manic

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Tactical/Strike ship concepts
Nah, the SCP bods are (supposed to be) working on "gunship AI", for ships bigger than fighters and bombers but smaller than cruisers (much like HW corvettes in fact). It's proving rather difficult apparently. My gunboats are different. :)
Any fool can pull a trigger...

  

Offline Flaser

  • 210
  • man/fish warsie
Tactical/Strike ship concepts
I like pyro-maniac's strike cruisers because they fill the role that frigates had in HW - cavalry to support the ships of the line.
His gunboats are similar o HW corvettes.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan