Author Topic: Arghhh!!!  (Read 3147 times)

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Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by TrashMan
You guys are horrified by repetition...

You know it does happen on real big ships and big objects.
That's why my things look bigger than yours...

*beauty is in the eyes of the beholder*

c914, if you think it looks o.k., then it is o.k.
It doesn't matter what anyone sez - neither me or them


remember that each 'tile' represents not a single sheet of metal, but many, many overlaid sheets.  Look at an airplane or large ship, for example, and you can barely see any metal seams.

Plus, on an aesthetic level it 'muddies' the model - the amount of colour changes, etc, break up the way you see the model, so the shape becomes less clearly defined.

 

Offline c914

  • 29
    • www.scfi.pl
Quote
Originally posted by karajorma
Shards of death!  


you know how to fix that bug:confused:

 

Offline aldo_14

  • Gunnery Control
  • 213
Normally caused by too hihg a polycount / vertice count IIRC.  Fs_open supports higher polygon limits (HT&L in particular) than fs2 (1.2). Not sure if Fred has been updated RE this, though....

 

Offline Solatar

  • 211
I think it'll show up ok in-game though.:)

EDIT: Ignorance strikes again.:p
« Last Edit: December 31, 2003, 01:08:15 pm by 691 »

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Aldo is correct. For a more detailed explaination...

Quote
IP Andrews Ship Creation Guide

There is a limit on the number of polygons any sub-object of a model may have. As a general rule, any model including a sub-object with 750 or more faces may cause the FS2/FRED2 engine problems. That said, I have had stable models in FS2/FRED2 including sub-objects with up to 850 faces.

If the polygon count of a sub-object is causing problems, FS2 will usually do "the disk chugging black screen of death" when you try and load a mission including the offending model. Rarely the mission will load and you will see "the shards of death" sticking out of your model. FRED2 is more tolerant when it comes to high polygon counts, but only to a point. FRED2 will often load models FS2 will not. Although in those cases you will almost always see the shards of death. So seeing the shards of death in FRED2 is a reliable indicator that the poly count of one of your sub-objects is too high and your model will most likely not load in FS2.

One way around this limitation is to split any sub-objects with a high polygon count into a number of smaller sub-objects with lower polygon counts.


As Aldo said another possible way to solve the problem is to use the HT&L build of FS2_open
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Odyssey

  • Stormrider
  • 28
Quote
Originally posted by TrashMan
You guys are horrified by repetition...

You know it does happen on real big ships and big objects.
That's why my things look bigger than yours...

*beauty is in the eyes of the beholder*

c914, if you think it looks o.k., then it is o.k.
It doesn't matter what anyone sez - neither me or them

[color=cc9900]1. Yes, we are.
2. No it doesn't, and no they don't.
3. Yes. But there are a lot more people viewing it than you, and that's a lot of opinions you need to learn to deal with.
4. I think a lot of my stuff is okay, I throw it out to friends for opinions, they don't like it, I ask them why not, I change it. It's not like it's hard, and it's a highly necessary process if you want to cater to what people want.[/color]

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
I have nothing agaist criticism...and I take it into account.. IF I think the critic is right.

Did I change the Orion MK3? Yes I did..your comments were valid

Would I change anything on the Phoenix? No..Not even if 5999999999 people on Earth would think otherwise
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

  

Offline Odyssey

  • Stormrider
  • 28
Quote
Originally posted by TrashMan
I have nothing agaist criticism...and I take it into account.. IF I think the critic is right.

[color=cc9900]So you look to critics to give you your own ideas. That's not the point. It's better to end up with something at the end which you detest, but everyone else loves, than something that you love, but everyone else detests. All criticism is valid criticism.[/color]