Author Topic: Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)  (Read 6966 times)

0 Members and 1 Guest are viewing this topic.

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
Just be careful Woolie that Alpha 1 does not die before said orders were given.  Fighters have a notoriously short lifespan unless a human is flying.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Solatar

  • 211
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
custom hitpoints, up them up to something like a Leviathan.

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
A couple of sexps will take care of that. Just make Alpha 1 invincible when his hull integrity reaches a certain point or just use the protect flag so his ship hangs on by a hair no matter what firepower is arrayed against him.

Using a special "Ace" AI class with every category pushed to the max helps too, unless you're playing on Insane, where Colonel and General pilots also have max AI stats.
« Last Edit: January 07, 2004, 06:28:14 pm by 1099 »
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Solatar

  • 211
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
Well, if you give him high hitpoints, he can still be destroyed, and you could have no messages being ordered, or have Alpha 2 do them. You could be yelled at later.

That's if it isn't a persistant character...

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
Or you could just use the "ship-guardian" flag, which will revent a ship from being destroyed, remaining at 1%... it won't prevent subsystems from being destroyed however, so you run the risk of a ship getting disabled and unable to engage... it can still call for a repair ship though.  Just to clarify, the protect-ship flag/sexp will prevent any ship from attacking that target.

Later!
The Trivial Psychic Strikes Again!

  

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Houston, we have a big, big problem (The Great Hunt/Good Luck in FS1)
I actually prefer Solotars suggestion. One big problem with ship-guardian is that when you have a wing of fighters with 1% hulls it becomes very obvious what is going on. Boosting the hitpoints would mean that the ship would take damage but would be hard to destroy. A ship guardian just to make sure is a nice idea though
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]