Author Topic: Big Gun Idea  (Read 2514 times)

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Offline magatsu1

  • 210
It may be a load of work for very little, but is it poss. for very large turrets ( or their barrels) to have some sort of kick back effect. WW2 battleship stylee ?
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Offline TopAce

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How do you mean 'kick back' effect? I assume you know what you mean, I am just not completely sure.
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Offline aldo_14

  • Gunnery Control
  • 213
(Insofar as I understand, 'kick-back' == recoil)

Not at present... it's been mentioned as a future SCP addition, but I don't think anything is implemented.  I have a feeling this is because the subobject animation system only really covers rotation - not any sort of lateral movement, so it'd need a big overhaul.

 

Offline TopAce

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Is it easier to implement than the 'Simultatenous docking' ?
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Offline karajorma

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Nope. From everything I've heard the turret code is an awful mess too
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Offline diamondgeezer

Multiple dockings are pretty much out of the question. Judging by the last thread on the subject, I doubt turret recoil is going to happen any sooner. Maybe you ought to talk to Kazan if he's taking suggestions for this Ferrium thingy...

 

Offline Flaser

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Ferrium will be a complete Object Oriented Implementation of FS with its own self-devloped engine.

Of course it will be created with all the possibilities in my, however it didn't even get off the drawing board.

Right now what you can help them with is draw up top-down schematics for the actual code that would implement the stuff you want.
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Offline magatsu1

  • 210
Meh.

*wishes he knew how to draw up top-dpwn code schematics*
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Offline TrashMan

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So will Ferrium support recoil, turrets on the sides and multi-ship docking????
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Offline Flaser

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Probably since it will be made from the very basics, so things like that can be taken into account - of course true simultanious multiship docking will be impossible, but you won't really notice it.

What you can help with is think of an algorythm that could keep track of the different ships in a docked complex.
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Offline Bobboau

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atualy recoil probly wouldn't be that hard, it's just we have better things to do
what would you rather have recoil or... damage decals
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Offline diamondgeezer

Um. Recoil, to be honest. But then my S:AAB project features WWII-style big gun battle ships...

 

Offline Anaz

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Offline Knight Templar

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Offline Raptor

  • 210
Recoil.

And turrets that don't fire though theirs ships own hull.

And ships allowed to fire more than 4 turrets per target.

And user defined actions for turrets on player-flown craft ala X-Wing Alliance.

Do those things and I'll be happy.:):nod:;)
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Offline magatsu1

  • 210
LOL. Well Bob, you did ask.
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Offline aldo_14

  • Gunnery Control
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