Author Topic: More htl D3D goodness: Particles  (Read 8873 times)

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Offline RandomTiger

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More htl D3D goodness: Particles
Ahh... I see the problem.
« Last Edit: January 24, 2004, 12:43:18 pm by 848 »

 

Offline Lightspeed

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More htl D3D goodness: Particles
that's good :)
Modern man is the missing link between ape and human being.

 

Offline RandomTiger

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More htl D3D goodness: Particles
Download the build exe from my sig.
This *should* at least solve the size problem.

If you think its still off then press Insert and Delete to change the particle scaling and when you quit out the values are saved to a debug file which you can send me.

 

Offline Lightspeed

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More htl D3D goodness: Particles
it's better but still far from perfect.

The particles on particle-only weapons are still invisible and appear only at large distances (though they appear nearer than in the previous version).

The scaling is pretty weird. When I adjust the size so one weapon looks like it should, most of the other weapons' particles are messed up.

Are you sure it uses the values specified in weapons.tbl? It's just a suspicion, but I get the feeling it now renders all particles at the same size.
Modern man is the missing link between ape and human being.

 

Offline Nuke

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More htl D3D goodness: Particles
could it by chance be using the graphic's size in the calculations somewhere, it would explain for the chaotic scaling with different particles. try using same pspew values with different size bitmaps and see if the particles are different sizes. just a thought.
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Offline FreeTerran

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More htl D3D goodness: Particles
Quote
Originally posted by Raa Tor'h


Um. FT?

The ones on the left are good, without the code enabled.

The ones on the right are bad. I hope you weren't standing by your old post about not seeing anything wrong...


woops :o

i have look at the wrong site *g*
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Offline RandomTiger

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More htl D3D goodness: Particles
Sorry Lightspeed this is quite difficult, Im effectively programming blindfolded.

 

Offline Flipside

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More htl D3D goodness: Particles
I've got my computer working again now, so I'm going to download this build and take a look tonight, see how it performs on mine, maybe 2 people giving input will help to hone this down?

Flipside :D

 

Offline RandomTiger

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More htl D3D goodness: Particles
I think I need to sit down and think it all though.
I thought I could just chuck this change in but its more complicated than that.

 

Offline Lightspeed

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More htl D3D goodness: Particles
no need to apologize RT, you're doing a great job, and I really hope this can/will be sorted out soon. I'm just pointing out bugs, since when finished the game should look exactly the same with and without the flag :)
Modern man is the missing link between ape and human being.

 

Offline RandomTiger

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More htl D3D goodness: Particles
Could you give me details of the weapons that use particle code.
I know my FS2 poly level stuff but I no surprising little about the higher level stuff.

 

Offline Flipside

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More htl D3D goodness: Particles
Would it help if someone altered a Ulysses to emit engine particles, and all you'd have to do was enter a mission, hit '.' and have a look?

 

Offline Lightspeed

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More htl D3D goodness: Particles
not really. All you have to do is download my weapons zip and load out a morning star. then fire it.
Modern man is the missing link between ape and human being.

 

Offline Flipside

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More htl D3D goodness: Particles
Actually, yes, it would help, but your way is easier :D

 

Offline RandomTiger

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More htl D3D goodness: Particles
Thanks guys.

Dont worry I will get this done eventually.
I get significant frame rate improvements for particle heavy scenes so its well worth it.

Have you got a link for me for that zip Lightspeed

  

Offline Lightspeed

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More htl D3D goodness: Particles
Clicky

Weapons that use particles:

Akheton SDG - Bitmap + lots of particles
Lamprey - Bitmap + random spawning of particles
Kayser - Bitmap + random spawning of particles
Morning Star - Particle-Only weapon (see distance bug here)
Maxim - Particle-Only weapon
Circe - Particle-Only weapon
Modern man is the missing link between ape and human being.