Author Topic: PSpew bug/oversight  (Read 1219 times)

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Not really sure whether to call this a bug, but I've noticed that particles using the Pspew code generally don't get back-rendered when the PC 'stutters' - due to a disk access or whatever. The result is a rather funky gap in particle trails... try taking a screengrab with a Pspew-enabled weapon that spawns particles at a high frequency. Examples:



Taken with FS2 screengrab



Taken with SnagIt

  

Offline phreak

  • Gun Phreak
  • 211
  • -1
its going to look "broken" like that if the game stutters.  the increase in time between frames will make particles not appear if their spawn times were less than the frame-time

last time i checked, OGLs screenshot function was loads faster than d3ds.
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