Author Topic: What is the status of DDS implementation?  (Read 3797 times)

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Offline RandomTiger

  • Senior Member
  • 211
What is the status of DDS implementation?
Example A, thats different code outside the scope of what Im looking at for now Im afraid. The ani stuff is not my code and I dont want to mess with it until I have a better understanding of it. So lets put that asside for a second.

Lets make sure we are all working from the same base, I have uploaded a new build (link in sig) which is up to date and has lots of lovely bug fixes.

Now what I need to know is:

1. Do planet transparences work on your machine with the tga I posted above?

2. Is the DDS file that you cant get to load, is that in a vp file or just in a 'real' directory?

3. Is this a mod, ie making use of the -mod flag to divert the loading process to different dir? If so give details.

4. Could you give me a link to what you use to make your vp files.
« Last Edit: February 03, 2004, 04:50:31 pm by 848 »

 

Offline RandomTiger

  • Senior Member
  • 211
What is the status of DDS implementation?
Bump, I want to fix this but still need more info.

 

Offline RandomTiger

  • Senior Member
  • 211
What is the status of DDS implementation?
Bump

 

Offline Lightspeed

  • Light Years Ahead
  • 212
What is the status of DDS implementation?
don't worry I haven't forgotten. Should be able to test today :)
Modern man is the missing link between ape and human being.

 

Offline RandomTiger

  • Senior Member
  • 211
What is the status of DDS implementation?
Cool, keep me informed.
I really want to resolve this stuff for the next build.

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
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What is the status of DDS implementation?
Regarding the file precedences, the best thing would be to keep the existing file location system and make the file type system secondary to that. Currently, it seems that the file types are considered before file locations, which can cause problems. For example, I was trying to disable the nebulas in the FS2 open VP a few months ago; I tried dumping all the original PCX nebulas from the sparky file into \data\effects but the game still kept reading the TGAs in the FSO VP. Eventually, I had to resort to making a new VP without these nebula files.

So the way it should be is that any isolated files are used ahead of files inside VPs and files in VPs with earlier (alphabetical) filename positions are read ahead of those in later ones, just as it used to be, but if the game reads both TGA and PCX versions of the same file in the same location, then the TGA is used.
« Last Edit: February 05, 2004, 03:23:27 pm by 296 »

  

Offline Lightspeed

  • Light Years Ahead
  • 212
What is the status of DDS implementation?
Quote
Originally posted by RandomTiger
Cool, keep me informed.
I really want to resolve this stuff for the next build.


email sent :)
Modern man is the missing link between ape and human being.