Author Topic: Allowing weapons in a campaign  (Read 1188 times)

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Offline diamondgeezer

Allowing weapons in a campaign
OK, so I know FS2 has this gay system whereby you need a SEXP to allow weapons and ships in subsequent missions, but how am I supposed to set what's allowed at the very start? I fire up a tester campaign and there're no weapons in the pool or the ships' bays. There's no flag in the, say, the Subach's table entry which makes it a default weapon... me = :confused:

 

Offline Solatar

  • 211
Allowing weapons in a campaign
Campaign editor, up there with the File Menu, think it's Campaign Options. Set default stuff there IIRC.

 

Offline magatsu1

  • 210
Allowing weapons in a campaign
edit- team loadout ?
Blitzerland: Knows what he's talkin' about

 

Offline diamondgeezer

Allowing weapons in a campaign
That's the bunny, Sol. Ta. Completely out of practice with the campaign editor, see? :)

  

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Allowing weapons in a campaign
I've lost count of the number of times I've set up a campaign (to test red alert missions usually) only to find that none of my ships have weapons when I start it :D

You'd think I'd learn sooner or later :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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