Author Topic: Another cry for help  (Read 1631 times)

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Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Hello again.

I made a very complex mission with tons of scripts in it.
Now when I try to launch the mission, the debug-exe is giving
me this message (using 20_01_04_fs_open_r.exe) :



I'm not sure what it means. Which limit did I break in the mission ?
I thought the number of used subojects is going into thousands ?

Also I have one wing, which have 10 follow-up wings,( when the
previous is destroyed). Is that maybe the problem ? Number of ships
in Mission overall is around 50 - 60, but not more than 30 at one
time.

And when we already talk about crashes. Since I use FS_open, I
have to reboot my PC after each Freespace-Crash (which happens
quite often by modding :) ). When I don't reboot, my system freezes
 instantly when I touch anything Freespace-related (Launcher, PCS,
modelview, Aniview, doesn't matter which I wanna use)

I'm still using W98SE, and I hadn't these problems with the standard
freespace.  Does anyone have a clue what this is causing ?
Sometimes I got an error that Kernel causes an error in dibengl.dll),
but I have no Idea where this file belongs too, maybe something
from the Descent-Stuff DLL-package

Thanks for help.
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Looks like your table definitions have more ships than are currently allowed.  It's 130 entries in the ships.tbl file IIRC, unless you use the Inferno build.  I could be wrong, but that's what that error says to me.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Nope. The mod and all other missions are working fine.

Crash occurs only with this mission (even before the loading screens
apear).

Any other Ideas ?
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 
too many different ships in one mission?
too many ships in one mission?
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Quote
Originally posted by kasperl
too many different ships in one mission?
too many ships in one mission?


That's exactly what I wanna know !

There are about 12 different ship-types in the mission.

And I guess max. 70 Ships over all, warping in one after
another. At one time are not more than 30 ships in the area.
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline gevatter Lars

  • Another wingnut
  • 213
    • http://gevatter_lars.tripod.com/
Damm it starman send me the data (read psychs story) for that mission...what the heck does he want to do?
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
I finally found it.

I had enemy wings included with 6 fighters each. I thought this
is possible, but more than 5 causes an error.

Problem solved, Starman happy, work continues :D

Thanks nevertheless, guys.


@ Lars : I'm not sure I get your point. But you should be able to play
the mission within the next few days :) .  It is very difficult to make
every thing according to psych's epic script. Also the enemy battlegroup
drops down the framerate dramatically, even it is 20 klicks out and I
use special created low-res models, but it seems 14 Capships are too
much.

After you received the mission, we discuss it further in the dev-forum.
« Last Edit: February 21, 2004, 02:49:42 pm by 1072 »
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
I know for a fact that 6-fighter wings are possible, or at least they were under Vanilla FS2.  There's even interface for them when they are friendly (epsilon wing).
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Last edited by StratComm on 08-23-2027 at 08:34 PM

  

Offline diamondgeezer

FRED will complain if you have a six fighter wing with it's 'respawn' limit higher than zero (or one for a five-ship wing, etc). This prevents there being more than six fighters in a wing at any one time. However this limit is usually enforced quietly and without any error boxes (FRED just resets the limit) which can lead to some confusion in new FREDders. I've never heard of it causing a situation like this before, mind...