Bob: I dislike unnecessary violation of the laws of physics. I utterly loathe the whole "science=magic" attitude of the techno-fantasy dorks. And anybody who tries to tell me that technically speaking anything is possible so they can do whatever they please in fiction and still be right dies screaming. But when it comes to the pretty explosions and stuff that has a more significant benefit to gameplay than harm to my realist aesthetic, I'll abide it. And, like I said, it's not like there aren't believable reasons why a spaceship would "burn" either way.
That said, I think you've been thinking of something totally different than what I have. What I said is that I want the two things- an external "fire" particle spew and gradual damage to ships- implemented in the game, but separately. That's the way they'd be done anyway, I'd presume. I never claimed I wanted napalm, I wasn't aware at the time that that was specifically what you were talking about, I don't like that idea at all. I don't think that's what most people here are talking about- seems to me that everyone else is talking about "fire" as in an enhanced version of those particle spews you get from weapon hits, like I said. It really doesn't matter what the original post was about, this is what people obviously want. You can stop arguing against something nobody else is talking about now.