EDIT: Most of this has been rendered irrelevant now, see next post down.
Sorry to keep convoluting this further, hopefully the madness will stop here.
If I want to "convert" one target, as it were, and then immediately convert another, and I want the effect to run on its own clock for each individual target, how could I do this without a handful of events and variables for each ship?
For example, if Target A is converted, then two seconds later I convert Target B, Target A should revert back to its original state two seconds before Target B. I don't want Target A, Target B....Target Z all reverting back at the same moment.
[edit]: Okay, I'm pretty sure now there is no really short way of doing this. In order to get what I want, each individual ship would need its own timer (variable) to keep track of how long it has been friendly.
I could use a single event to reset each fighter to hostile as its timer gets to a set value, but each ship would require its own variable (value set at mission-time that it became friendly) and thus each eligible ship requires its own event.
FRED2 does not want to let me define the arguments for any-of as number variables. WordPad allows me to circumvent this problem for the time being, however.
Still working on this...
[shadow edit2!]: Okay, FRED2 also does not like me using <argument> in the modify-variable SEXP. If all arguments of any-of are number variables, or for that matter any variable, will using the arguments to any-of for modify-variable cause bad things to happen?