Author Topic: What Flag to use?  (Read 1115 times)

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Offline Noise

  • 27
    • http://www.geocities.com/noiseball2000/itdoh.html
Okay, I just got this from a planet scape from a thread that I can't remember, and have come up with one small problem.  You can fly right through the model that is used for the land.  I was wondering what flag I could use to make sure that when you hit the ground you take damage.  Here's the table entry:

$Name:         Nevada training ground
$Short name:      USls01
$Species:         Terran
$POF file:         USls01.pof
$Detail distance:      (0, 400, 1200)
$Show damage:      YES
$Density:         1
$Damp:         0.2
$Rotdamp:         0.2
$Max Velocity:      0.0, 0.0, 0.0
$Rotation time:      20.0, 20.0, 20.0
$Rear Velocity:      0.0
$Forward accel:      0.0
$Forward decel:      0.0
$Slide accel:      0.0
$Slide decel:      0.0
$Expl inner rad:      0.0
$Expl outer rad:      0.0
$Expl damage:      0.0
$Expl blast:      0.0
$Expl Propagates:      NO
$Shockwave Speed:      0.0
$Default PBanks:      ()
$Default SBanks:      ()
$SBank Capacity:      ()
$Shields:         0
$Power Output:      0.0
$Max Oclk Speed:      0.0
$Max Weapon Eng:      0.0
$Hitpoints:         100
$Flags:         ("navbuoy")
$AI Class:         Captain
$Afterburner:      NO
$Countermeasures:      0
$Scan time:         2000
$EngineSnd:         -1
$Closeup_pos:      0.0, 1.0, -14
$Closeup_zoom:      0.5
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Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
get rid of that navbuoy flag, cargo or something maybe
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Offline aldo_14

  • Gunnery Control
  • 213
Yup.  Navbuoys are fly-thorughable.

  

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
use the cargo flag. That is the most certain. :D
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